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Heavy Machine Gun
The Heavy Machine Gun is a two-handed, fully automatic ballistic weapon produced by Orc Corp, engineered for sustained mid to long-range suppression. Its reinforced frame and enlarged feed system prioritize maximum firepower and ammunition capacity, delivering extreme projectile output at the cost of mobility and ease of deployment. While its ballistic design provides significant stopping force, effectiveness is reduced against heavily armoured targets. Though relatively inexpensive to acquire for an emplacement-class system, its exceptionally high rate of fire results in substantial ammunition expenditure, making it a dominant tool for prolonged area denial when firmly established.
Machine automated ballistic weapons have long served as the preferred solution for anti-infantry operations and large-beast deterrence across Federation space. While certain species possess natural plating or hardened exteriors, the majority remain vulnerable to sustained projectile fire, reinforcing the continued relevance of high-volume ballistic systems. As a result, machine guns — particularly heavier variants — are frequently mounted on a wide range of platforms, from dedicated combat mechs to civilian logistics and transport craft operating in unstable regions. Within this context, the Heavy Machine Gun has become one of the most reliable earners for Orc Corp, not necessarily through sheer unit volume, but through its consistent demand as a stable, widely recognized tool for area control throughout the known universe.
| Heavy Machine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 2,000c | Upkeep | 300c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 9 | D10 + 8 | 9 - 36 | 8 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 80], [Two-Handed] and [Vicious]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Machine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 16,000c | Upkeep | 600c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 18 | 2D10 + 16 | 12 - 48 | 8 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 95], [Two-Handed] and [Vicious]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Machine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 54,000c | Upkeep | 900c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 27 | 3D10 + 24 | 15 - 60 | 8 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 110], [Two-Handed] and [Vicious]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Machine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 128,000c | Upkeep | 1,200c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 36 | 4D10 + 32 | 18 - 72 | 8 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 125], [Two-Handed] and [Vicious]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Machine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 250,000c | Upkeep | 1,500c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 45 | 5D10 + 40 | 21 - 84 | 8 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 140], [Two-Handed] and [Vicious]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
Changelog
Version 0.5b - Feb 2026
- Lore added
- Fortuitous - Injury
- Added Dangerous - Weapon Jam
- Damage increased to D10 + 8 from D10 + 6
- Ammo increased to 8 from 4
- Upkeep increased to 300c from 200c
- Set Up Ability's Severity increases at higher Classes
