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Heavy Mortar

A massive, reinforced high-explosive launcher that demands careful emplacement, structural bracing, and constant reloading by trained crews. Once established, it lofts extremely large munitions in a steep, indirect trajectory, allowing fire to reach far beyond visual range and blanket wide areas with sustained explosive pressure. The weapon's bulk and complexity make it slow and labour-intensive to deploy, but reward that commitment with exceptional standoff distance and devastating blast yield. A siege-grade Orc Corp weapon built to dominate battlefields, pulverise fortifications, and erase resistance from afar.


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Heavy Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 2,000c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 2D8 + 5 21 - 84 1 4
Traits
[Blast], [Dangerous], [Fortuitous], [Indirect], [Loud], [Set Up: 80], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 8,000c Upkeep 400c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 4D8 + 10 24 - 96 1 4
Traits
[Blast], [Dangerous], [Fortuitous], [Indirect], [Loud], [Set Up: 95], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 18,000c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 6D8 + 15 27 - 108 1 4
Traits
[Blast], [Dangerous], [Fortuitous], [Indirect], [Loud], [Set Up: 110], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 32,000c Upkeep 800c
Requirement Damage Range Ammo Hardpoints
Brawn: 32 8D8 + 20 30 - 120 1 4
Traits
[Blast], [Dangerous], [Fortuitous], [Indirect], [Loud], [Set Up: 125], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 50,000c Upkeep 1,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 40 10D8 + 25 33 - 132 1 4
Traits
[Blast], [Dangerous], [Fortuitous], [Indirect], [Loud], [Set Up: 140], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Range reduced to 21 - 84 from 24 - 96
  • Set Up Severity reduced from 100 to 80
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