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items:equipment:weapons:heavy_plasma_cannon [2026/01/14 14:27] – created ms_wuntchitems:equipment:weapons:heavy_plasma_cannon [2026/06/12 11:03] (current) – external edit 127.0.0.1
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-====== Heavy Plasma Cannon ======+====== Heavy Plasma Cannon ======  
 +//A massive, two-handed plasma projector that launches an enormous, ultra-dense bolt of fluid-like superheated energy along a medium-to-long trajectory. On impact, the bolt ruptures and splashes outward, flooding a wide area with extreme thermal force that burns, melts, and catastrophically wounds anything caught in its wake. Built to handle immense energy loads, the Heavy pattern is slow to manoeuvre but devastatingly stable, equally at home mounted to vehicles, fortifications, or braced in the hands of the few who can wield it. Expensive, maintenance-free, and never requiring reloading, it represents the upper limit of portable plasma power — deliberate, thunderous, and brutally final.//\\ 
 +---- 
 +//“Mm… yes… this is… thermo-cataclysmic apparatus of applied devastation, very correct, very correct. I point Heavy Plasma Cannon, I observe, and the destruction… follows… because everything is melted. They call me 'da Professor of Destruction, but really I am merely… curator of extremely hot conclusions. Big gun 'finks fast so I… do not have to. I destroy, 'derefore I am.”//
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
Line 5: Line 8:
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Plasma Cannon^^^^^ ^Heavy Plasma Cannon^^^^^
-^  [[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//  ||||| +^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Explosives]]</wrap>  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 10,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 10,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 9  |  2D10 + 5  |  12 - 48  |  -  |  3  |+|  [[:Stats#Brawn]]: 9  |  2D12 + 5  |  12 - 48  |  -  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Blast], [Fortuitous], [Loud], [Two-Handed[Vicious] |||||
 ^Effects||||| ^Effects|||||
-|Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a target, they receive D6 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap>.|||||+|[Successful] [Attacks] with this [Weaponalso apply D6 instances of the [Burning] [Affliction]. \\ \\ **Fortuitous**\\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Plasma Cannon^^^^^ ^Heavy Plasma Cannon^^^^^
-^  [[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//  ||||| +^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Explosives]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  80,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  40,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 18  |  4D10 + 10  |  15 - 60  |  -  |  3  |+|  [[:Stats#Brawn]]: 18  |  4D12 + 10  |  15 - 60  |  -  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Blast], [Fortuitous], [Loud], [Two-Handed[Vicious] |||||
 ^Effects||||| ^Effects|||||
-|Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a target, they receive D6 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap>.|||||+|[Successful] [Attacks] with this [Weaponalso apply D6 instances of the [Burning] [Affliction]. \\ \\ **Fortuitous**\\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Plasma Cannon^^^^^ ^Heavy Plasma Cannon^^^^^
-^  [[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//  ||||| +^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Explosives]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  270,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  90,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 27  |  6D10 + 15  |  18 - 72  |  -  |  3  |+|  [[:Stats#Brawn]]: 27  |  6D12 + 15  |  18 - 72  |  -  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Blast], [Fortuitous], [Loud], [Two-Handed[Vicious] |||||
 ^Effects||||| ^Effects|||||
-|Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a target, they receive D6 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap>.|||||+|[Successful] [Attacks] with this [Weaponalso apply D6 instances of the [Burning] [Affliction]. \\ \\ **Fortuitous**\\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Plasma Cannon^^^^^ ^Heavy Plasma Cannon^^^^^
-^  [[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//  ||||| +^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Explosives]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  640,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  160,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 36  |  8D10 + 20  |  21 - 84  |  -  |  3  |+|  [[:Stats#Brawn]]: 36  |  8D12 + 20  |  21 - 84  |  -  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Blast], [Fortuitous], [Loud], [Two-Handed[Vicious] |||||
 ^Effects||||| ^Effects|||||
-|Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a target, they receive D6 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap>.|||||+|[Successful] [Attacks] with this [Weaponalso apply D6 instances of the [Burning] [Affliction]. \\ \\ **Fortuitous**\\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Plasma Cannon^^^^^ ^Heavy Plasma Cannon^^^^^
-^  [[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//  ||||| +^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Explosives]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,250,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 250,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 45  |  10D10 + 25  |  24 - 96  |  -  |  3  |+|  [[:Stats#Brawn]]: 45  |  10D12 + 25  |  24 - 96  |  -  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Blast], [Fortuitous], [Loud], [Two-Handed[Vicious] |||||
 ^Effects||||| ^Effects|||||
-|Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a target, they receive D6 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap>.|||||+|[Successful] [Attacks] with this [Weaponalso apply D6 instances of the [Burning] [Affliction]. \\ \\ **Fortuitous**\\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Lore added
 +  * Added Fortuitous - Injury
 +  * Damage increased 2D12 + 5 from 2D10 + 5
 </WRAP> </WRAP>