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Heavy Plasma Cannon

A massive, two-handed plasma projector that launches an enormous, ultra-dense bolt of fluid-like superheated energy along a medium-to-long trajectory. On impact, the bolt ruptures and splashes outward, flooding a wide area with extreme thermal force that burns, melts, and catastrophically wounds anything caught in its wake. Built to handle immense energy loads, the Heavy pattern is slow to manoeuvre but devastatingly stable, equally at home mounted to vehicles, fortifications, or braced in the hands of the few who can wield it. Expensive, maintenance-free, and never requiring reloading, it represents the upper limit of portable plasma power — deliberate, thunderous, and brutally final.


“Mm… yes… this is… thermo-cataclysmic apparatus of applied devastation, very correct, very correct. I point Heavy Plasma Cannon, I observe, and the destruction… follows… because everything is melted. They call me 'da Professor of Destruction, but really I am merely… curator of extremely hot conclusions. Big gun 'finks fast so I… do not have to. I destroy, 'derefore I am.”

Heavy Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 10,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 9 2D12 + 5 12 - 48 - 3
Traits
[Blast], [Fortuitous], [Loud], [Two-Handed] & [Vicious].
Effects
[Successful] [Attacks] with this [Weapon] also apply D6 instances of the [Burning] [Affliction].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Heavy Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 40,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 18 4D12 + 10 15 - 60 - 3
Traits
[Blast], [Fortuitous], [Loud], [Two-Handed] & [Vicious].
Effects
[Successful] [Attacks] with this [Weapon] also apply D6 instances of the [Burning] [Affliction].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Heavy Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 90,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 27 6D12 + 15 18 - 72 - 3
Traits
[Blast], [Fortuitous], [Loud], [Two-Handed] & [Vicious].
Effects
[Successful] [Attacks] with this [Weapon] also apply D6 instances of the [Burning] [Affliction].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Heavy Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 160,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 36 8D12 + 20 21 - 84 - 3
Traits
[Blast], [Fortuitous], [Loud], [Two-Handed] & [Vicious].
Effects
[Successful] [Attacks] with this [Weapon] also apply D6 instances of the [Burning] [Affliction].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Heavy Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 250,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 45 10D12 + 25 24 - 96 - 3
Traits
[Blast], [Fortuitous], [Loud], [Two-Handed] & [Vicious].
Effects
[Successful] [Attacks] with this [Weapon] also apply D6 instances of the [Burning] [Affliction].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Added Fortuitous - Injury
  • Damage increased 2D12 + 5 from 2D10 + 5
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