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Heavy Rad Gun

A Heavy Rad Gun is a two-handed, close-range assault weapon that projects a broader, more intense wave of focused radiation than other models in the range. It remains light by conventional weapon standards — built around compact gnomish emitters rather than mass or recoil — but it is noticeably larger, sturdier, and more deliberate in the hand than its siblings. The discharge is still quiet and armour-agnostic, yet it delivers a significantly higher dose in a shorter time, making its effects faster and more dangerous than lighter patterns. Within Philo’s Groove’s Rad line it is the most powerful option: still subtle compared to other energy weapons, but far more punishing than any other Rad Gun when it lingers on a target.


Heavy Rad Gun
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 8,000c Upkeep 10c
Requirement Damage Range Ammo Hardpoints
Brawn: 7 4 3 - 12 2 3
Traits
[Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] and [Vicious].
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead.

In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].

Heavy Rad Gun
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 64,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 14 8 6 - 24 2 3
Traits
[Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] and [Vicious].
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead.

In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].

Heavy Rad Gun
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 216,000c Upkeep 30c
Requirement Damage Range Ammo Hardpoints
Brawn: 21 12 9 - 36 2 3
Traits
[Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] and [Vicious].
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead.

In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].

Heavy Rad Gun
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 512,000c Upkeep 40c
Requirement Damage Range Ammo Hardpoints
Brawn: 28 16 12 - 48 2 3
Traits
[Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] and [Vicious].
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead.

In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].

Heavy Rad Gun
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 1,000,000c Upkeep 50c
Requirement Damage Range Ammo Hardpoints
Brawn: 35 20 15 - 60 2 3
Traits
[Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] and [Vicious].
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead.

In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].

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