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Heavy Rad Gun
A Heavy Rad Gun is a two-handed, close-range assault weapon that projects a broader, more intense wave of focused radiation than other models in the range. It remains light by conventional weapon standards — built around compact gnomish emitters rather than mass or recoil — but it is noticeably larger, sturdier, and more deliberate in the hand than its siblings. The discharge is still quiet and armour-agnostic, yet it delivers a significantly higher dose in a shorter time, making its effects faster and more dangerous than lighter patterns. Within Philo’s Groove’s Rad line it is the most powerful option: still subtle compared to other energy weapons, but far more punishing than any other Rad Gun when it lingers on a target.
“Want to assault the genome? Consult the gnome.
The Heavy Rad Gun doesn’t shout, it whispers devastation — a clean, clinical beam that tickles matter today and turns it to goo tomorrow. Philo’s Groove brings you precision chaos: lighter than you expect, heavier on results, and absolutely merciless to anything with a cellular plan. Choose the Rad Gun for a louder tomorrow.”
| Heavy Rad Gun | ||||
|---|---|---|---|---|
| [Philo's Groove] - Transmuting a louder tomorrow. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 6,000c | Upkeep | 10c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 7 | 4 | 3 - 12 | 2 | 3 |
| Traits | ||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] & [Vicious]. | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous: When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate]. |
||||
| Heavy Rad Gun | ||||
|---|---|---|---|---|
| [Philo's Groove] - Transmuting a louder tomorrow. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 24,000c | Upkeep | 20c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 14 | 8 | 6 - 24 | 2 | 3 |
| Traits | ||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] & [Vicious]. | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous: When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate]. |
||||
| Heavy Rad Gun | ||||
|---|---|---|---|---|
| [Philo's Groove] - Transmuting a louder tomorrow. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 54,000c | Upkeep | 30c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 21 | 12 | 9 - 36 | 2 | 3 |
| Traits | ||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] & [Vicious]. | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous: When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate]. |
||||
| Heavy Rad Gun | ||||
|---|---|---|---|---|
| [Philo's Groove] - Transmuting a louder tomorrow. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 96,000c | Upkeep | 40c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 28 | 16 | 12 - 48 | 2 | 3 |
| Traits | ||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] & [Vicious]. | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous: When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate]. |
||||
| Heavy Rad Gun | ||||
|---|---|---|---|---|
| [Philo's Groove] - Transmuting a louder tomorrow. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 150,000c | Upkeep | 50c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 35 | 20 | 15 - 60 | 2 | 3 |
| Traits | ||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] & [Vicious]. | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous: When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate]. |
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Changelog
Version 0.5b - Feb 2026
- Weapon added
