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items:equipment:weapons:heavy_repeating_flash_pistol [2026/02/19 09:34] ms_ashitems:equipment:weapons:heavy_repeating_flash_pistol [2026/06/19 14:29] (current) – removed ms_ash
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-====== Heavy Repeating Flash Pistol ======  +
-//The Heavy Flash Repeating Pistol is a one-handed automatic energy weapon utilizing Flash Tech to discharge rapid, high-output beams from its reinforced refraction cell. Engineered with increased mass and amplified emission strength, it delivers enhanced lethality and superior armour penetration for its class, though it demands greater physical control from the operator. As with most directed-energy sidearms, individual flashes exhibit less concussive stopping force than ballistic equivalents, but compensate through sustained, precise material degradation at short to mid-range. Despite elevated acquisition costs, its rechargeable power system limits logistical strain, making it a formidable assault option when decisive, repeated penetration is required.//\\ +
----- +
-<WRAP center 700px> +
-<tab-group> +
-<tab title="Class 1"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Heavy Repeating Flash Pistol^^^^^ +
-^  [WyvernWorks Studios] - //Your Childhood, Copyrighted.//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 5  |  D4 + 3  |  3 - 12  |  2  |  3  | +
-^Traits ||||| +
-|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous] and [Full-Auto].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 2"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Heavy Repeating Flash Pistol^^^^^ +
-^  [WyvernWorks Studios] - //Your Childhood, Copyrighted.//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 16,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 10  |  2D4 + 6  |  6 - 24  |  2  |  3  | +
-^Traits ||||| +
-|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous] and [Full-Auto].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 3"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Heavy Repeating Flash Pistol^^^^^ +
-^  [WyvernWorks Studios] - //Your Childhood, Copyrighted.//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 54,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 15  |  3D4 + 9  |  9 - 36  |  2  |  3  | +
-^Traits ||||| +
-|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous] and [Full-Auto].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 4"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Heavy Repeating Flash Pistol^^^^^ +
-^  [WyvernWorks Studios] - //Your Childhood, Copyrighted.//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 128,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 20  |  4D4 + 12  |  12 - 48  |  2  |  3  | +
-^Traits ||||| +
-|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous] and [Full-Auto].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 5"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Heavy Repeating Flash Pistol^^^^^ +
-^  [WyvernWorks Studios] - //Your Childhood, Copyrighted.//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 250,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 25  |  5D4 + 15  |  15 - 60  |  2  |  3  | +
-^Traits ||||| +
-|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous] and [Full-Auto].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-</tab-group> +
-</WRAP>+