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Heavy Rifle

A two-handed ballistic weapon that launches solid projectiles through a rifled barrel using a semi-automatic firing action, allowing sustained, controlled fire. Built by Orc Corp, it is widely adopted due to its low initial cost, modular design, and consistent battlefield performance. Ballistic systems provide strong stopping power and support extensive modification, though they are less effective against reinforced armour and require a continual supply of ammunition, increasing long-term upkeep. The heavy model increases mass and output to maximise impact, making it more difficult to handle but more effective at range, while maintaining above-average reach for a weapon of its class.


Cool.
Clean.
Precise.

The Orc Corp Rifle presents a platform built around clarity of purpose—stable handling, consistent output, and results that align with operator intent. Designed for those who value control over excess, the Rifle delivers reliable performance across environments without unnecessary complication. Available in a range of sizes and colours, including the ever popular, Sunset Infusion.

Heavy Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 900c Upkeep 90c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 D10 + 8 15 - 60 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 7,200c Upkeep 180c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 2D10 + 16 18 - 72 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 24,300c Upkeep 270c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 3D10 + 24 21 - 84 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 57,600c Upkeep 360c
Requirement Damage Range Ammo Hardpoints
Brawn: 32 4D10 + 32 24 - 96 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 112,500c Upkeep 450c
Requirement Damage Range Ammo Hardpoints
Brawn: 40 5D10 + 40 27 - 108 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Apr 2026

  • Lore added
  • Fortuitous - Injury
  • Dangerous - Weapon Jam
  • Damage reduced to D10 + 8 from D10 + 10
  • Range increased to 15 - 60 from 12 - 48
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