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Heavy Scrap Gun

Heavy Scrap Gun
Orc Corp - If it's not Orc, it's Dork!
Archetype Weapon Subtype Ballistic
Skill Athletics Mastery Impact
Value 1,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 4*12 3 - 12 1 4
Traits
Close Combat, Two-Handed, Loud, Arc, Vicious
Effects
This Weapon deals 12 instances of 4 Damage on a Successful Attack. This Weapon can't cause more than a single Injury or Malfunction in a single Attack. For each additional Injury or Malfunction, gain a bonus +5 to the Total instead. This also applies if the Weapon would achieve Critical_Success, for a Total of +60.

In addition, should this Weapon gain an additional Damage Die, it instead gains 1 additional Damage.
Example: A Heavy Scrap Gun with an additional Damage Die would deal 5 * 12 Damage on a Successful Attack.

Heavy Scrap Gun
Orc Corp - If it's not Orc, it's Dork!
Archetype Weapon Subtype Ballistic
Skill Athletics Mastery Impact
Value 8,000c Upkeep 40c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 8*12 6 - 24 1 4
Traits
Close Combat, Two-Handed, Loud, Arc, Vicious
Effects
This Weapon deals 12 instances of 4 Damage on a Successful Attack. This Weapon can't cause more than a single Injury or Malfunction in a single Attack. For each additional Injury or Malfunction, gain a bonus +5 to the Total instead. This also applies if the Weapon would achieve Critical_Success, for a Total of +60.

In addition, should this Weapon gain an additional Damage Die, it instead gains 1 additional Damage.
Example: A Class 2 Heavy Scrap Gun with an additional Damage Die would deal 9 * 12 Damage on a Successful Attack.

Heavy Scrap Gun
Orc Corp - If it's not Orc, it's Dork!
Archetype Weapon Subtype Ballistic
Skill Athletics Mastery Impact
Value 27,000c Upkeep 60c
Requirement Damage Range Ammo Hardpoints
Brawn: 27 12*12 9 - 36 1 4
Traits
Close Combat, Two-Handed, Loud, Arc, Vicious
Effects
This Weapon deals 12 instances of 12 Damage on a Successful Attack. This Weapon can't cause more than a single Injury or Malfunction in a single Attack. For each additional Injury or Malfunction, gain a bonus +5 to the Total instead. This also applies if the Weapon would achieve Critical_Success, for a Total of +60.

In addition, should this Weapon gain an additional Damage Die, it instead gains 1 additional Damage.
Example: A Class 3 Heavy Scrap Gun with an additional Damage Die would deal 13 * 12 Damage on a Successful Attack.

Heavy Scrap Gun
Orc Corp - If it's not Orc, it's Dork!
Archetype Weapon Subtype Ballistic
Skill Athletics Mastery Impact
Value 64,000c Upkeep 80c
Requirement Damage Range Ammo Hardpoints
Brawn: 36 16*12 12 - 48 1 4
Traits
Close Combat, Two-Handed, Loud, Arc, Vicious
Effects
This Weapon deals 12 instances of 16 Damage on a Successful Attack. This Weapon can't cause more than a single Injury or Malfunction in a single Attack. For each additional Injury or Malfunction, gain a bonus +5 to the Total instead. This also applies if the Weapon would achieve Critical_Success, for a Total of +60.

In addition, should this Weapon gain an additional Damage Die, it instead gains 1 additional Damage.
Example: A Class 4 Heavy Scrap Gun with an additional Damage Die would deal 17 * 12 Damage on a Successful Attack.

Heavy Scrap Gun
Orc Corp - If it's not Orc, it's Dork!
Archetype Weapon Subtype Ballistic
Skill Athletics Mastery Impact
Value 125,000c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 45 20*12 15 - 60 1 4
Traits
Close Combat, Two-Handed, Loud, Arc, Vicious
Effects
This Weapon deals 12 instances of 20 Damage on a Successful Attack. This Weapon can't cause more than a single Injury or Malfunction in a single Attack. For each additional Injury or Malfunction, gain a bonus +5 to the Total instead. This also applies if the Weapon would achieve Critical_Success, for a Total of +60.

In addition, should this Weapon gain an additional Damage Die, it instead gains 1 additional Damage.
Example: A Class 5 Heavy Scrap Gun with an additional Damage Die would deal 21 * 12 Damage on a Successful Attack.

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