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Heavy Scrap Gun

A Heavy Scrap Gun is an oversized, two-handed industrially designed launcher built to expel massive volumes of loose metal at extreme close range. It uses the same raw scrap projectiles as lighter patterns, but the increased chamber size and mass allow it to throw far more material with each discharge. Armour still blunts its effectiveness, but against unarmoured and lightly protected targets it delivers overwhelming trauma, flat-lining even the toughest targets in a single blast. Heavy, brutal, and indiscriminate, it is carried where subtlety has already failed and excess is the point.


“Built from the ground up to move material fast and decisively, the Heavy Scrap Gun delivers industrial output where it matters most. Load it with whatever’s on hand and let raw volume do the work — more scrap, more force, more results per pull. It’s heavy, it’s loud, and it clears the workspace in one operation. When the job calls for maximum throughput, trust Industrial Industries to overdeliver. Trust your industry leader in the Industry industry.”

Heavy Scrap Gun
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 1,500c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3 3 - 12 1 4
Traits
[Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Heavy Scrap Gun
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 12,000c Upkeep 40c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 6 6 - 24 1 4
Traits
[Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Heavy Scrap Gun
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 40,500c Upkeep 60c
Requirement Damage Range Ammo Hardpoints
Brawn: 27 9 9 - 36 1 4
Traits
[Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Heavy Scrap Gun
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 96,000c Upkeep 80c
Requirement Damage Range Ammo Hardpoints
Brawn: 36 12 12 - 48 1 4
Traits
[Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Heavy Scrap Gun
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 187,500c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 45 15 15 - 60 1 4
Traits
[Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

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