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Heavy Shock Rifle

A two-handed energy weapon that releases guided electrical arcs, using magnetic control and temporary entanglement fields to direct the discharge across one or more targets. Manufactured by Sourcery Solutions, it replaces projectile-based systems with chain-capable electrical output suited to complex engagements. The discharge delivers lower immediate stopping force than ballistic weapons but remains effective against armoured surfaces and mechanical targets, while a rechargeable power system reduces ongoing costs despite a higher acquisition price. The heavy model increases mass and output to extend range and impact, making it more difficult to handle but improving performance at distance, while maintaining above-average effective reach for its class.


“Oh this thing? Yeah, it’s awesome. You know what they say—lightning always strikes twice.”

“…It doesn’t.”

“Yeah it does. That’s, like, the whole point. It jumps. That’s science.”

Heavy Shock Rifle
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 6,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 2D8 12 - 48 4 4
Traits
[Armour Piercing], [Brutal], [Chaining - 1], [Dangerous], [Fortuitous] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Shock Rifle
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 24,000c Upkeep 40c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 4D8 15 - 60 4 4
Traits
[Armour Piercing], [Brutal], [Chaining - 1], [Dangerous], [Fortuitous] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Shock Rifle
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 54,000c Upkeep 60c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 6D8 18 - 72 4 4
Traits
[Armour Piercing], [Brutal], [Chaining - 1], [Dangerous], [Fortuitous] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Shock Rifle
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 96,000c Upkeep 80c
Requirement Damage Range Ammo Hardpoints
Brawn: 32 8D8 21 - 84 4 4
Traits
[Armour Piercing], [Brutal], [Chaining - 1], [Dangerous], [Fortuitous] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Shock Rifle
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 150,000c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 40 10D8 24 - 96 4 4
Traits
[Armour Piercing], [Brutal], [Chaining - 1], [Dangerous], [Fortuitous] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Apr 2026

  • Lore added
  • Fortuitous - Injury
  • Dangerous - Weapon Jam
  • Value increased to 6,000c from 5,000c
  • Upkeep increased to 20c from -
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