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| items:equipment:weapons:heavy_shotgun [2025/10/28 11:33] – adding preview mentle | items:equipment:weapons:heavy_shotgun [2026/06/12 11:03] (current) – external edit 127.0.0.1 |
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| ====== Heavy Shotgun ====== | ====== Heavy Shotgun ====== |
| | //A Heavy Shotgun is an oversized, two-handed firearm built to accelerate massive solid slugs at short range, favouring overwhelming impact over ease of handling. Its reinforced frame, thick barrel assembly, and increased mass allow it to deliver extreme stopping power in confined environments, where a single discharge can halt an advance outright. The added weight stabilises the weapon on overwatch, but demands strength and commitment to keep it raised and ready. Carried by those who expect resistance rather than chance, the Heavy Shotgun pushes the platform toward its upper limits, trading mobility for dominance.//\\ |
| | ---- |
| | //It goes boom.\\ |
| | Pulled the trigger, dude stopped moving.\\ |
| | Heavy, loud, exactly what I wanted. 5/5. Would boom again.//\\ |
| | <wrap right>// - Anonymous SpaceBook review.//</wrap> \\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Shotgun^^^^^ | ^Heavy Shotgun^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|900c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|45c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 50c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | 20 | 3 - 12 | 2 | 4 | | | [[:Stats#Brawn]]: 8 | 20 | 3 - 12 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Signature Orc Corp Range]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 12 additional Damage. \\ \\ (//For Example: A Class 1 Heavy Shotgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 32 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Shotgun^^^^^ | ^Heavy Shotgun^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|7,200c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|90c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 100c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 16 | 40 | 9 - 36 | 2 | 4 | | | [[:Stats#Brawn]]: 16 | 40 | 6 - 24 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Signature Orc Corp Range]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 12 additional Damage. \\ \\ (//For Example: A Class 1 Heavy Shotgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 32 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Shotgun^^^^^ | ^Heavy Shotgun^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|24,300c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|135c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 9,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 150c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 24 | 60 | 12 - 48 | 2 | 4 | | | [[:Stats#Brawn]]: 24 | 60 | 9 - 36 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Signature Orc Corp Range]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 12 additional Damage. \\ \\ (//For Example: A Class 1 Heavy Shotgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 32 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Shotgun^^^^^ | ^Heavy Shotgun^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|57,600c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|180c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 16,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 200c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 32 | 80 | 15 - 60 | 2 | 4 | | | [[:Stats#Brawn]]: 32 | 80 | 12 - 48 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Signature Orc Corp Range]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 12 additional Damage. \\ \\ (//For Example: A Class 1 Heavy Shotgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 32 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Shotgun^^^^^ | ^Heavy Shotgun^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|112,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|225c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 25,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 250c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 40 | 100 | 18 - 72 | 2 | 4 | | | [[:Stats#Brawn]]: 40 | 10 | 15 - 60 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Signature Orc Corp Range]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 12 additional Damage. \\ \\ (//For Example: A Class 1 Heavy Shotgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 32 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Jan / 2026 |
| | * Lore added |
| | * Added Fortuitous - Injury |
| | * Added Dangerous - Weapon Jam |
| | Version 0.5b - May / 2026 |
| | * Removed Signature Range Ability |
| | * Value adjusted to reflect this change |
| | </WRAP> |