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Heavy Shotgun

A Heavy Shotgun is an oversized, two-handed firearm built to accelerate massive solid slugs at short range, favouring overwhelming impact over ease of handling. Its reinforced frame, thick barrel assembly, and increased mass allow it to deliver extreme stopping power in confined environments, where a single discharge can halt an advance outright. The added weight stabilises the weapon on overwatch, but demands strength and commitment to keep it raised and ready. Carried by those who expect resistance rather than chance, the Heavy Shotgun pushes the platform toward its upper limits, trading mobility for dominance.


It goes boom.
Pulled the trigger, dude stopped moving.
Heavy, loud, exactly what I wanted. 5/5. Would boom again.

- Anonymous SpaceBook review.

Heavy Shotgun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 900c Upkeep 45c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 20 3 - 12 2 4
Traits
[Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Two-Handed] and [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Heavy Shotgun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 7,200c Upkeep 90c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 40 6 - 24 2 4
Traits
[Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Two-Handed] and [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Heavy Shotgun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 24,300c Upkeep 135c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 60 9 - 36 2 4
Traits
[Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Two-Handed] and [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Heavy Shotgun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 57,600c Upkeep 180c
Requirement Damage Range Ammo Hardpoints
Brawn: 32 80 12 - 48 2 4
Traits
[Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Two-Handed] and [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Heavy Shotgun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 112,500c Upkeep 225c
Requirement Damage Range Ammo Hardpoints
Brawn: 40 10 15 - 60 2 4
Traits
[Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Two-Handed] and [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

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