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items:equipment:weapons:heavy_submachine_gun [2025/10/05 11:46] – removing semicolons from headings mentleitems:equipment:weapons:heavy_submachine_gun [2026/06/22 10:10] (current) ms_ash
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-====== Heavy Submachine Gun ======+====== Heavy Submachine Gun ======  
 +//The Heavy Submachine Gun is a fully automatic ballistic firearm occupying the doctrinal space between sidearm and autorifle, engineered for increased output and structural reinforcement. With greater mass and amplified firepower, it delivers formidable stopping force at short to mid-range, though it demands stronger handling and deliberate control during sustained discharge. Like most projectile-based systems, it benefits from ease of modification and mechanical adaptability across varied operational environments. While inexpensive to acquire, its extreme rate of fire results in significant ammunition consumption, making it as costly to feed as it is effective against advancing threats.//\\ 
 +---- 
 +//“I was told to favour silence — the whisper of bowstring, the patient breath before release. But there is a rhythm in the Heavy Submachine Gun that stirs even ancient blood. Its voice is not crude; it is percussion — a rolling cadence of thunder contained within my hands, a metallic rain that falls exactly where I ask it to. When it sings, the world does not shatter — it keeps time.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Submachine Gun^^^^^ ^Heavy Submachine Gun^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 750c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 6  |  1D8 + 6  |  3 - 12  |  3  |  3  |+|  [[:Stats#Brawn]]: 6  |  D8 + 6  |  3 - 12  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Full-Auto]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Dangerous], [Fortuitous& [Full-Auto] |||||
 ^Effects||||| ^Effects|||||
-|You may perform the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action with this Weapon against targets inside of Optimal Range as if it were a  <wrap preview>[[:Traits:Close_Combat]]</wrap> Weapon\\ \\ In addition, whenever this weapon performs the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action it gains the benefit of the <wrap preview>[[:Traits:Full-Auto]]</wrap> Property.|||||+|You may perform the [Opportunity Attack] [Actionwith this [Weaponagainst [Targets] inside of [Optimal Rangeas if it were a [Close Combat[Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Actionit gains the benefit of the [Full-Auto] [Ability]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Submachine Gun^^^^^ ^Heavy Submachine Gun^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|6,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|400c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   400c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  2D8 + 12  |  6 - 24  |  3  |  3  | |  [[:Stats#Brawn]]: 12  |  2D8 + 12  |  6 - 24  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Full-Auto]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Dangerous], [Fortuitous& [Full-Auto] |||||
 ^Effects||||| ^Effects|||||
-|You may perform the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action with this Weapon against targets inside of Optimal Range as if it were a  <wrap preview>[[:Traits:Close_Combat]]</wrap> Weapon\\ \\ In addition, whenever this weapon performs the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action it gains the benefit of the <wrap preview>[[:Traits:Full-Auto]]</wrap> Property.|||||+|You may perform the [Opportunity Attack] [Actionwith this [Weaponagainst [Targets] inside of [Optimal Rangeas if it were a [Close Combat[Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Actionit gains the benefit of the [Full-Auto] [Ability]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Submachine Gun^^^^^ ^Heavy Submachine Gun^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|20,250c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|600c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 13,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   600c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 18  |  3D8 + 18  |  9 - 36  |  3  |  3  | |  [[:Stats#Brawn]]: 18  |  3D8 + 18  |  9 - 36  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Full-Auto]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Dangerous], [Fortuitous& [Full-Auto] |||||
 ^Effects||||| ^Effects|||||
-|You may perform the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action with this Weapon against targets inside of Optimal Range as if it were a  <wrap preview>[[:Traits:Close_Combat]]</wrap> Weapon\\ \\ In addition, whenever this weapon performs the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action it gains the benefit of the <wrap preview>[[:Traits:Full-Auto]]</wrap> Property.|||||+|You may perform the [Opportunity Attack] [Actionwith this [Weaponagainst [Targets] inside of [Optimal Rangeas if it were a [Close Combat[Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Actionit gains the benefit of the [Full-Auto] [Ability]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Submachine Gun^^^^^ ^Heavy Submachine Gun^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|48,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|800c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 24,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   800c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 24  |  4D8 + 24  |  12 - 48  |  3  |  3  | |  [[:Stats#Brawn]]: 24  |  4D8 + 24  |  12 - 48  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Full-Auto]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Dangerous], [Fortuitous& [Full-Auto] |||||
 ^Effects||||| ^Effects|||||
-|You may perform the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action with this Weapon against targets inside of Optimal Range as if it were a  <wrap preview>[[:Traits:Close_Combat]]</wrap> Weapon\\ \\ In addition, whenever this weapon performs the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action it gains the benefit of the <wrap preview>[[:Traits:Full-Auto]]</wrap> Property.|||||+|You may perform the [Opportunity Attack] [Actionwith this [Weaponagainst [Targets] inside of [Optimal Rangeas if it were a [Close Combat[Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Actionit gains the benefit of the [Full-Auto] [Ability]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Submachine Gun^^^^^ ^Heavy Submachine Gun^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|93,750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|1,000c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 37,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,000c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 30  |  5D8 + 30  |  15 - 60  |  3  |  3  | |  [[:Stats#Brawn]]: 30  |  5D8 + 30  |  15 - 60  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Full-Auto]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Dangerous], [Fortuitous& [Full-Auto] |||||
 ^Effects||||| ^Effects|||||
-|You may perform the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action with this Weapon against targets inside of Optimal Range as if it were a  <wrap preview>[[:Traits:Close_Combat]]</wrap> Weapon\\ \\ In addition, whenever this weapon performs the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action it gains the benefit of the <wrap preview>[[:Traits:Full-Auto]]</wrap> Property.|||||+|You may perform the [Opportunity Attack] [Actionwith this [Weaponagainst [Targets] inside of [Optimal Rangeas if it were a [Close Combat[Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Actionit gains the benefit of the [Full-Auto] [Ability]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Lore added
 +  * Fortuitous - Injury
 +  * Added Dangerous - Weapon Jam
 </WRAP> </WRAP>