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Heavy Submachine Gun

Heavy Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 750c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 D8 + 6 3 - 12 3 3
Traits
[Brutal], [Dangerous], [Fortuitous] and [Full-Auto].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon].

In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 6,000c Upkeep 400c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 2D8 + 12 6 - 24 3 3
Traits
[Brutal], [Dangerous], [Fortuitous] and [Full-Auto].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon].

In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 20,250c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 3D8 + 18 9 - 36 3 3
Traits
[Brutal], [Dangerous], [Fortuitous] and [Full-Auto].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon].

In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 48,000c Upkeep 800c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 4D8 + 24 12 - 48 3 3
Traits
[Brutal], [Dangerous], [Fortuitous] and [Full-Auto].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon].

In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 93,750c Upkeep 1,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 5D8 + 30 15 - 60 3 3
Traits
[Brutal], [Dangerous], [Fortuitous] and [Full-Auto].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon].

In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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