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Heavy Submachine Gun

The Heavy Submachine Gun is a fully automatic ballistic firearm occupying the doctrinal space between sidearm and autorifle, engineered for increased output and structural reinforcement. With greater mass and amplified firepower, it delivers formidable stopping force at short to mid-range, though it demands stronger handling and deliberate control during sustained discharge. Like most projectile-based systems, it benefits from ease of modification and mechanical adaptability across varied operational environments. While inexpensive to acquire, its extreme rate of fire results in significant ammunition consumption, making it as costly to feed as it is effective against advancing threats.


Heavy Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 750c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 D8 + 6 3 - 12 3 3
Traits
[Brutal], [Dangerous], [Fortuitous] and [Full-Auto].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 6,000c Upkeep 400c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 2D8 + 12 6 - 24 3 3
Traits
[Brutal], [Dangerous], [Fortuitous] and [Full-Auto].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 20,250c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 3D8 + 18 9 - 36 3 3
Traits
[Brutal], [Dangerous], [Fortuitous] and [Full-Auto].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 48,000c Upkeep 800c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 4D8 + 24 12 - 48 3 3
Traits
[Brutal], [Dangerous], [Fortuitous] and [Full-Auto].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 93,750c Upkeep 1,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 5D8 + 30 15 - 60 3 3
Traits
[Brutal], [Dangerous], [Fortuitous] and [Full-Auto].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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