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items:equipment:weapons:heavy_voidgun [2026/01/20 17:29] – created ms_wuntchitems:equipment:weapons:heavy_voidgun [2026/06/12 11:03] (current) – external edit 127.0.0.1
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-====== Heavy Voidgun ======+====== Heavy Voidgun ======  
 +//A Heavy Voidgun is a massive, two-handed Dvergrcraft firearm that launches shaped masses of vacuum — so-called “Void Shells” — toward targets at moderate range, each discharge booming out with a deep, resonant bwarmp. These shells are not physical munitions, but runically contained pockets of nothingness that briefly strip the air from their target before the atmosphere collapses back in violently. Built around an enlarged adamantine runic core, the weapon is extraordinarily heavy by most measures, though many dwarves insist it is merely “solid, not heavy.” Its increased mass trades handling for raw destructive force, making it a favourite mounting on mechs, fixed weapons platforms, and among dwarven hold defenders who relish its crushing authority.//\\ 
 +---- 
 +//This is not “firepower” — this is Dvergrcraft made violent. The Heavy Voidgun doesn’t care what you’re made of, what you’re hiding behind, or what spirit’s riding shotgun in your body: its void-collapses tear through plating, unmake machines, and yank the breath out of ghosts with the same cold certainty. Forged around a titanic adamantine runic core, it is the peak of dwarven craft turned into a blunt instrument of absolute dominance. V.G.M. doesn’t do subtle — either you roll with the mountain’s hammer, or the mountain rolls you: Get fracked or get fucked.//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
Line 5: Line 8:
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Voidgun^^^^^ ^Heavy Voidgun^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Impact]]</wrap>  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 10,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 10,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 11  |  40  |  6 - 24  |  3  |  3  | |  [[:Stats#Brawn]]: 11  |  40  |  6 - 24  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 20 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>\\ \\ **Example**: A Heavy Voidgun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 60 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. \\ \\ In Addition whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attackswith this [Weaponinflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Voidgun^^^^^ ^Heavy Voidgun^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Impact]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  80,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  40,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 22  |  80  |  9 - 36  |  3  |  3  | |  [[:Stats#Brawn]]: 22  |  80  |  9 - 36  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 20 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>\\ \\ **Example**: A Class 2 Heavy Voidgun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 100 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. \\ \\ In Addition whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attackswith this [Weaponinflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Voidgun^^^^^ ^Heavy Voidgun^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Impact]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  270,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  90,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 33  |  120  |  12 - 48  |  3  |  3  | |  [[:Stats#Brawn]]: 33  |  120  |  12 - 48  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 20 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>\\ \\ **Example**: A Class 3 Heavy Voidgun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 140 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. \\ \\ In Addition whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attackswith this [Weaponinflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Voidgun^^^^^ ^Heavy Voidgun^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Impact]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  640,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  160,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 44  |  160  |  15 - 60  |  3  |  3  | |  [[:Stats#Brawn]]: 44  |  160  |  15 - 60  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 20 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>\\ \\ **Example**: A Class 4 Heavy Voidgun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 180 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. \\ \\ In Addition whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attackswith this [Weaponinflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Voidgun^^^^^ ^Heavy Voidgun^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Impact]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,250,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 250,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 55  |  200  |  18 - 72  |  3  |  3  | |  [[:Stats#Brawn]]: 55  |  200  |  18 - 72  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 20 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>\\ \\ **Example**: A Class 5 Heavy Voidgun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 220 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. \\ \\ In Addition whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attackswith this [Weaponinflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Jan / 2026
 +  * Lore added
 +  * Added Fortuitous - Injury
 +  * Added Dangerous - Miscast
 </WRAP> </WRAP>