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| items:equipment:weapons:heavy_voidgun [2026/05/17 10:24] – external edit 127.0.0.1 | items:equipment:weapons:heavy_voidgun [2026/06/12 11:03] (current) – external edit 127.0.0.1 |
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| | [[:Stats#Brawn]]: 11 | 40 | 6 - 24 | 3 | 3 | | | [[:Stats#Brawn]]: 11 | 40 | 6 - 24 | 3 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] and [Two-Handed] ||||| | | [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 80,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 40,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 22 | 80 | 9 - 36 | 3 | 3 | | | [[:Stats#Brawn]]: 22 | 80 | 9 - 36 | 3 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] and [Two-Handed] ||||| | | [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 270,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 90,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 33 | 120 | 12 - 48 | 3 | 3 | | | [[:Stats#Brawn]]: 33 | 120 | 12 - 48 | 3 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] and [Two-Handed] ||||| | | [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 640,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 160,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 44 | 160 | 15 - 60 | 3 | 3 | | | [[:Stats#Brawn]]: 44 | 160 | 15 - 60 | 3 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] and [Two-Handed] ||||| | | [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,250,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 250,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 55 | 200 | 18 - 72 | 3 | 3 | | | [[:Stats#Brawn]]: 55 | 200 | 18 - 72 | 3 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] and [Two-Handed] ||||| | | [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 20 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |