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| items:equipment:weapons:high_tension_cable_gun [2025/09/09 09:32] – created mentle | items:equipment:weapons:high_tension_cable_gun [2026/06/12 11:03] (current) – external edit 127.0.0.1 |
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| ====== High Tension Cable Gun ====== | ====== High Tension Cable Gun ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^High Tension Cable Gun^^^^^ | ^High Tension Cable Gun^^^^^ |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^ [Industrial Industries] - //The industry leader in the Industry industry.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 150c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | 2D8 | 12 - 48 | 1 | 4 | | | [[:Stats#Brawn]]: 7 | 2D8 | 12 - 48 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Trusty]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap> (*//See Unwieldy//) ||||| | | [Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful [[:Skills#Tech]] [[:Game_Mechanics:Check]] to do so. In addition, after a successful [[:Game_Mechanics:Attacks|Attack]], instead of dealing damage, you can apply the <wrap preview>[[:Game_Mechanics:Conditions:Immobilised]]</wrap> Conditon to the target until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ An [[:Skills#Athletics]] Ritual; 120/Action can be performed to remove the Condition.||||| | |The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^High Tension Cable Gun^^^^^ | ^High Tension Cable Gun^^^^^ |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^ [Industrial Industries] - //The industry leader in the Industry industry.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|16,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 300c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 4D8 | 15 - 60 | 1 | 4 | | | [[:Stats#Brawn]]: 14 | 4D8 | 15 - 60 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Trusty]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap> (*//See Unwieldy//) ||||| | | [Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful [[:Skills#Tech]] [[:Game_Mechanics:Check]] to do so. In addition, after a successful [[:Game_Mechanics:Attacks|Attack]], instead of dealing damage, you can apply the <wrap preview>[[:Game_Mechanics:Conditions:Immobilised]]</wrap> Conditon to the target until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ An [[:Skills#Athletics]] Ritual; 120/Action can be performed to remove the Condition.||||| | |The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^High Tension Cable Gun^^^^^ | ^High Tension Cable Gun^^^^^ |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|54,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|300c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 9,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 450c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 18 | 6D8 | 18 - 72 | 1 | 4 | | | [[:Stats#Brawn]]: 21 | 6D8 | 18 - 72 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Trusty]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap> (*//See Unwieldy//) ||||| | | [Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful [[:Skills#Tech]] [[:Game_Mechanics:Check]] to do so. In addition, after a successful [[:Game_Mechanics:Attacks|Attack]], instead of dealing damage, you can apply the <wrap preview>[[:Game_Mechanics:Conditions:Immobilised]]</wrap> Conditon to the target until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ An [[:Skills#Athletics]] Ritual; 120/Action can be performed to remove the Condition.||||| | |The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^High Tension Cable Gun^^^^^ | ^High Tension Cable Gun^^^^^ |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|128,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|400c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 16,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 600c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 24 | 8D8 | 21 - 84 | 1 | 4 | | | [[:Stats#Brawn]]: 28 | 8D8 | 21 - 84 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Trusty]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap> (*//See Unwieldy//) ||||| | | [Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful [[:Skills#Tech]] [[:Game_Mechanics:Check]] to do so. In addition, after a successful [[:Game_Mechanics:Attacks|Attack]], instead of dealing damage, you can apply the <wrap preview>[[:Game_Mechanics:Conditions:Immobilised]]</wrap> Conditon to the target until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ An [[:Skills#Athletics]] Ritual; 120/Action can be performed to remove the Condition.||||| | |The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^High Tension Cable Gun^^^^^ | ^High Tension Cable Gun^^^^^ |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|500c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 25,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 750c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 30 | 10D8 | 24 - 96 | 1 | 4 | | | [[:Stats#Brawn]]: 35 | 10D8 | 24 - 96 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Trusty]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap> (*//See Unwieldy//) ||||| | | [Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful [[:Skills#Tech]] [[:Game_Mechanics:Check]] to do so. In addition, after a successful [[:Game_Mechanics:Attacks|Attack]], instead of dealing damage, you can apply the <wrap preview>[[:Game_Mechanics:Conditions:Immobilised]]</wrap> Conditon to the target until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ An [[:Skills#Athletics]] Ritual; 120/Action can be performed to remove the Condition.||||| | |The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |