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items:equipment:weapons:high_tension_cable_gun [2026/05/13 10:37] ms_ashitems:equipment:weapons:high_tension_cable_gun [2026/06/12 11:03] (current) – external edit 127.0.0.1
Line 12: Line 12:
 |  [[:Stats#Brawn]]: 7  |  2D8  |  12 - 48  |  1  |  4  | |  [[:Stats#Brawn]]: 7  |  2D8  |  12 - 48  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] and [Unwieldy].  |||||+|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Conditon] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
Line 26: Line 26:
 |  [[:Stats#Brawn]]: 14  |  4D8    15 - 60  |  1  |  4  | |  [[:Stats#Brawn]]: 14  |  4D8    15 - 60  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] and [Unwieldy].  |||||+|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Conditon] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
Line 40: Line 40:
 |  [[:Stats#Brawn]]: 21  |  6D8  |  18 - 72  |  1  |  4  | |  [[:Stats#Brawn]]: 21  |  6D8  |  18 - 72  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] and [Unwieldy].  |||||+|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Conditon] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 54: Line 54:
 |  [[:Stats#Brawn]]: 28  |  8D8  |  21 - 84  |  1  |  4  | |  [[:Stats#Brawn]]: 28  |  8D8  |  21 - 84  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] and [Unwieldy].  |||||+|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Conditon] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
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 |  [[:Stats#Brawn]]: 35  |  10D8  |  24 - 96  |  1  |  4  | |  [[:Stats#Brawn]]: 35  |  10D8  |  24 - 96  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] and [Unwieldy].  |||||+|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Conditon] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>