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High Tension Cable Gun
| High Tension Cable Gun | ||||
|---|---|---|---|---|
| Industrial Industries - The industry leader in the Industry industry. | ||||
| Archetype | Weapon | Subtype | Industrial | |
| Skill | Tech | Mastery | Industrial | |
| Value | 2,000c | Upkeep | 100c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 7 | 2D8 | 12 - 48 | 1 | 4 |
| Traits | ||||
| Trusty*, Unwieldy, Two Handed (*See Unwieldy) | ||||
| Effects | ||||
| This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful Tech Check to do so. In addition, after a successful Attack, instead of dealing damage, you can apply the Immobilised Conditon to the target until the end of the Encounter. An Athletics Ritual; 120/Action can be performed to remove the Condition. |
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| High Tension Cable Gun | ||||
|---|---|---|---|---|
| Industrial Industries - The industry leader in the Industry industry. | ||||
| Archetype | Weapon | Subtype | Industrial | |
| Skill | Tech | Mastery | Industrial | |
| Value | 16,000c | Upkeep | 200c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 14 | 4D8 | 15 - 60 | 1 | 4 |
| Traits | ||||
| Trusty*, Unwieldy, Two Handed (*See Unwieldy) | ||||
| Effects | ||||
| This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful Tech Check to do so. In addition, after a successful Attack, instead of dealing damage, you can apply the Immobilised Conditon to the target until the end of the Encounter. An Athletics Ritual; 120/Action can be performed to remove the Condition. |
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| High Tension Cable Gun | ||||
|---|---|---|---|---|
| Industrial Industries - The industry leader in the Industry industry. | ||||
| Archetype | Weapon | Subtype | Industrial | |
| Skill | Tech | Mastery | Industrial | |
| Value | 54,000c | Upkeep | 300c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 21 | 6D8 | 18 - 72 | 1 | 4 |
| Traits | ||||
| Trusty*, Unwieldy, Two Handed (*See Unwieldy) | ||||
| Effects | ||||
| This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful Tech Check to do so. In addition, after a successful Attack, instead of dealing damage, you can apply the Immobilised Conditon to the target until the end of the Encounter. An Athletics Ritual; 120/Action can be performed to remove the Condition. |
||||
| High Tension Cable Gun | ||||
|---|---|---|---|---|
| Industrial Industries - The industry leader in the Industry industry. | ||||
| Archetype | Weapon | Subtype | Industrial | |
| Skill | Tech | Mastery | Industrial | |
| Value | 128,000c | Upkeep | 400c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 28 | 8D8 | 21 - 84 | 1 | 4 |
| Traits | ||||
| Trusty*, Unwieldy, Two Handed (*See Unwieldy) | ||||
| Effects | ||||
| This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful Tech Check to do so. In addition, after a successful Attack, instead of dealing damage, you can apply the Immobilised Conditon to the target until the end of the Encounter. An Athletics Ritual; 120/Action can be performed to remove the Condition. |
||||
| High Tension Cable Gun | ||||
|---|---|---|---|---|
| Industrial Industries - The industry leader in the Industry industry. | ||||
| Archetype | Weapon | Subtype | Industrial | |
| Skill | Tech | Mastery | Industrial | |
| Value | 250,000c | Upkeep | 500c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 35 | 10D8 | 24 - 96 | 1 | 4 |
| Traits | ||||
| Trusty*, Unwieldy, Two Handed (*See Unwieldy) | ||||
| Effects | ||||
| This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful Tech Check to do so. In addition, after a successful Attack, instead of dealing damage, you can apply the Immobilised Conditon to the target until the end of the Encounter. An Athletics Ritual; 120/Action can be performed to remove the Condition. |
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