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High Tension Cable Gun

High Tension Cable Gun
[Industrial Industries] - The industry leader in the Industry industry.
Archetype [Weapon] Subtype [Industrial]
Skill [Tech] Mastery [Industrial]
Value 1,000c Upkeep 150c
Requirement Damage Range Ammo Hardpoints
Brawn: 7 2D8 12 - 48 1 4
Traits
[Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy].
Effects
The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC].

In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

High Tension Cable Gun
[Industrial Industries] - The industry leader in the Industry industry.
Archetype [Weapon] Subtype [Industrial]
Skill [Tech] Mastery [Industrial]
Value 4,000c Upkeep 300c
Requirement Damage Range Ammo Hardpoints
Brawn: 14 4D8 15 - 60 1 4
Traits
[Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy].
Effects
The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC].

In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

High Tension Cable Gun
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Industrial]
Skill [Tech] Mastery [Industrial]
Value 9,000c Upkeep 450c
Requirement Damage Range Ammo Hardpoints
Brawn: 21 6D8 18 - 72 1 4
Traits
[Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy].
Effects
The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC].

In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

High Tension Cable Gun
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Industrial]
Skill [Tech] Mastery [Industrial]
Value 16,000c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 28 8D8 21 - 84 1 4
Traits
[Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy].
Effects
The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC].

In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

High Tension Cable Gun
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Industrial]
Skill [Tech] Mastery [Industrial]
Value 25,000c Upkeep 750c
Requirement Damage Range Ammo Hardpoints
Brawn: 35 10D8 24 - 96 1 4
Traits
[Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy].
Effects
The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC].

In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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