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| items:equipment:weapons:hologram_deployer [2025/09/28 11:46] – created mentle | items:equipment:weapons:hologram_deployer [2026/06/12 11:03] (current) – external edit 127.0.0.1 |
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| ^Hologram Deployer^^^^^ | ^Hologram Deployer^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Consumable| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ |
| | [[:Stats#Brawn]]: 3 | - | 3 - 12 | - | - | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | - | 3 - 12 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Consumable]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X]]</wrap> ( 25 ) ||||| | | <wrap preview>[[:Traits:Consumable]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap> ||||| |
| ^Effects||||| | ^Effects||||| |
| |Create a 1x1 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ If any Enemy would make an Attack against yourself or an Ally, while this [[:Game_Mechanics:Terrain]] is also a viable target, they must perform an [[:Shortcuts#Insight Save]] DC: 25. \\ \\ If failed, the Attack achieves [[:Game_Mechanics:Automatic Failure]]. Once tricked by a Hologram Deployer, they can't be tricked again unless their [[:Stats#Smarts]] is lower than 3.||||| | |Create a 1x1 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ If any Enemy would make an Attack against yourself or an Ally, while this [[:Game_Mechanics:Terrain]] is also a viable target, they must perform an [[:Ratings:Insight Save]] DC: 25. \\ \\ If failed, the Attack achieves [[:Game_Mechanics:Automatic Failure]]. Once tricked by a Hologram Deployer, they can't be tricked again unless their <wrap preview>[[:Stats:Smarts]]</wrap> is lower than 3.||||| |
| </WRAP> | </WRAP> |