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items:equipment:weapons:horn_of_projectiles [2025/10/05 11:45] – removing semicolons from headings mentleitems:equipment:weapons:horn_of_projectiles [2026/06/22 14:53] (current) ms_ash
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-====== Horn of Projectiles ======+====== Horn Of Projectiles ======  
 +//The Horn of Projectiles is a one-handed exotic instrument weapon produced by Mammon Swarve Financial, which summons and directs magical projectiles through repeated activation. Upon sounding the horn, it draws projectile-spirits from astral space that materialize after a brief delay and strike nearby hostile targets. These manifestations possess inherent magical properties, making them effective against technological entities and certain incorporeal forms, though they are mitigated by arcane warding. While each individual impact is limited in force, the horn’s strength lies in generating sustained volleys over time, requiring no maintenance once enchanted and serving as a reliable secondary option for magically inclined operators.//\\ 
 +---- 
 +//“You know what they used to say? ‘Oh, that’s nice, you’re in brass.’ Nice. Background. Support. Hold the note, don’t mess up, don’t be loud unless you’re told to be loud. I spent years counting rests while everyone else got solos, years building breath control just to be ignored. And now? Now I pick up this Horn of Projectiles from Mammon Swarve Financial and suddenly all that control matters. Every breath does something. Every note calls down a response. You ever see a room go quiet because of a horn? I have. They laughed at me. Well, who's laughing now? I may be in the brass section, but your in the ass section! Gottum.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Horn of Projectiles^^^^^ +^Horn Of Projectiles^^^^^ 
-^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 3  |  2D4 [[:Stats#Wits]]   6 - 24  |       |  1  |+|  [[:Stats#Brawn]]: 3  |  D6 + Wits  |  6 - 24  |   |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Buckshot - X], [Fortuitous], [Light] & [Magical] |||||
 ^Effects||||| ^Effects|||||
-|The Horn of Projectiles does not attack normally. When you perform the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon, it summons two projectiles that float nearby your character \\ \\ Whenever any Enemy movesinside of the Horn's Optimal Rangeimmediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as <wrap preview>[[:Base_Actions:Opportunity_Attack]]</wrap>.|||||+|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Actionwith this [Weapon], it summons two projectiles that float near youDuring the next [Environmental Step]perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability]is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Horn of Projectiles^^^^^ +^Horn Of Projectiles^^^^^ 
-^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|16,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 6  |  4D4 [[:Stats#Wits]]x2   9 - 36  |       |  1  |+|  [[:Stats#Brawn]]: 6  |  2D6 + Wits  |  9 - 36  |   |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Buckshot - X], [Fortuitous], [Light] & [Magical] |||||
 ^Effects||||| ^Effects|||||
-|The Horn of Projectiles does not attack normally. When you perform the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon, it summons two projectiles that float nearby your character \\ \\ Whenever any Enemy movesinside of the Horn's Optimal Rangeimmediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as <wrap preview>[[:Base_Actions:Opportunity_Attack]]</wrap>.|||||+|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Actionwith this [Weapon], it summons two projectiles that float near youDuring the next [Environmental Step]perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability]is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Horn of Projectiles^^^^^ +^Horn Of Projectiles^^^^^ 
-^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|54,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 18,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 9  |  6D4 [[:Stats#Wits]]x3   12 - 48  |       |  1  |+|  [[:Stats#Brawn]]: 9  |  3D6 + Wits  |  12 - 48  |   |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Buckshot - X], [Fortuitous], [Light] & [Magical] |||||
 ^Effects||||| ^Effects|||||
-|The Horn of Projectiles does not attack normally. When you perform the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon, it summons two projectiles that float nearby your character \\ \\ Whenever any Enemy movesinside of the Horn's Optimal Rangeimmediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as <wrap preview>[[:Base_Actions:Opportunity_Attack]]</wrap>.|||||+|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Actionwith this [Weapon], it summons two projectiles that float near youDuring the next [Environmental Step]perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability]is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Horn of Projectiles^^^^^ +^Horn Of Projectiles^^^^^ 
-^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|128,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 32,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 12  |  8D4 [[:Stats#Wits]]x4   15 - 60  |       |  1  |+|  [[:Stats#Brawn]]: 12  |  4D6 + Wits  |  15 - 60  |   |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Buckshot - X], [Fortuitous], [Light] & [Magical] |||||
 ^Effects||||| ^Effects|||||
-|The Horn of Projectiles does not attack normally. When you perform the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon, it summons two projectiles that float nearby your character \\ \\ Whenever any Enemy movesinside of the Horn's Optimal Rangeimmediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as <wrap preview>[[:Base_Actions:Opportunity_Attack]]</wrap>.|||||+|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Actionwith this [Weapon], it summons two projectiles that float near youDuring the next [Environmental Step]perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability]is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Horn of Projectiles^^^^^ +^Horn Of Projectiles^^^^^ 
-^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 50,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 15  |  10D4 [[:Stats#Wits]]x5   18 - 72  |       |  1  |+|  [[:Stats#Brawn]]: 15  |  5D6 + Wits  |  18 - 72  |   |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Buckshot - X], [Fortuitous], [Light] & [Magical] |||||
 ^Effects||||| ^Effects|||||
-|The Horn of Projectiles does not attack normally. When you perform the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon, it summons two projectiles that float nearby your character \\ \\ Whenever any Enemy movesinside of the Horn's Optimal Rangeimmediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as <wrap preview>[[:Base_Actions:Opportunity_Attack]]</wrap>.|||||+|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Actionwith this [Weapon], it summons two projectiles that float near youDuring the next [Environmental Step]perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability]is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Lore added
 +  * Project Line changed to Mammon Swarve Financial from Elysian Greens
 +  * Fortuitous - Injury
 +  * Effect reworked to a customised version of Buckshot
 </WRAP> </WRAP>