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items:equipment:weapons:horn_of_projectiles [2026/02/26 09:27] ms_ashitems:equipment:weapons:horn_of_projectiles [2026/06/22 14:53] (current) ms_ash
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 ^  [Mammon Swarve Financial] - //We make greed look good!//  ||||| ^  [Mammon Swarve Financial] - //We make greed look good!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 3  |  D6 + Wits  |  6 - 24  |  -  |  1  | |  [[:Stats#Brawn]]: 3  |  D6 + Wits  |  6 - 24  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Buckshot - X], [Fortuitous], [Light] and [Magical].  |||||+|  [Buckshot - X], [Fortuitous], [Light] [Magical].  |||||
 ^Effects||||| ^Effects|||||
-|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
Line 24: Line 24:
 ^  [Mammon Swarve Financial] - //We make greed look good!//  ||||| ^  [Mammon Swarve Financial] - //We make greed look good!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  16,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 6  |  2D6 + Wits  |  9 - 36  |  -  |  1  | |  [[:Stats#Brawn]]: 6  |  2D6 + Wits  |  9 - 36  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Buckshot - X], [Fortuitous], [Light] and [Magical].  |||||+|  [Buckshot - X], [Fortuitous], [Light] [Magical].  |||||
 ^Effects||||| ^Effects|||||
-|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 ^  [Mammon Swarve Financial] - //We make greed look good!//  ||||| ^  [Mammon Swarve Financial] - //We make greed look good!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  54,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  18,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 9  |  3D6 + Wits  |  12 - 48  |  -  |  1  | |  [[:Stats#Brawn]]: 9  |  3D6 + Wits  |  12 - 48  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Buckshot - X], [Fortuitous], [Light] and [Magical].  |||||+|  [Buckshot - X], [Fortuitous], [Light] [Magical].  |||||
 ^Effects||||| ^Effects|||||
-|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
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 ^  [Mammon Swarve Financial] - //We make greed look good!//  ||||| ^  [Mammon Swarve Financial] - //We make greed look good!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  128,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  32,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  4D6 + Wits  |  15 - 60  |  -  |  1  | |  [[:Stats#Brawn]]: 12  |  4D6 + Wits  |  15 - 60  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Buckshot - X], [Fortuitous], [Light] and [Magical].  |||||+|  [Buckshot - X], [Fortuitous], [Light] [Magical].  |||||
 ^Effects||||| ^Effects|||||
-|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 66: Line 66:
 ^  [Mammon Swarve Financial] - //We make greed look good!//  ||||| ^  [Mammon Swarve Financial] - //We make greed look good!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  250,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  50,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 15  |  5D6 + Wits  |  18 - 72  |  -  |  1  | |  [[:Stats#Brawn]]: 15  |  5D6 + Wits  |  18 - 72  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Buckshot - X], [Fortuitous], [Light] and [Magical].  |||||+|  [Buckshot - X], [Fortuitous], [Light] [Magical].  |||||
 ^Effects||||| ^Effects|||||
-|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>