| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:horn_of_projectiles [2026/02/26 09:27] – ms_ash | items:equipment:weapons:horn_of_projectiles [2026/06/22 14:53] (current) – ms_ash |
|---|
| ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 3 | D6 + Wits | 6 - 24 | - | 1 | | | [[:Stats#Brawn]]: 3 | D6 + Wits | 6 - 24 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Buckshot - X], [Fortuitous], [Light] and [Magical]. ||||| | | [Buckshot - X], [Fortuitous], [Light] & [Magical]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 16,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 8,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | 2D6 + Wits | 9 - 36 | - | 1 | | | [[:Stats#Brawn]]: 6 | 2D6 + Wits | 9 - 36 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Buckshot - X], [Fortuitous], [Light] and [Magical]. ||||| | | [Buckshot - X], [Fortuitous], [Light] & [Magical]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 54,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 18,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 9 | 3D6 + Wits | 12 - 48 | - | 1 | | | [[:Stats#Brawn]]: 9 | 3D6 + Wits | 12 - 48 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Buckshot - X], [Fortuitous], [Light] and [Magical]. ||||| | | [Buckshot - X], [Fortuitous], [Light] & [Magical]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 128,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 32,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 4D6 + Wits | 15 - 60 | - | 1 | | | [[:Stats#Brawn]]: 12 | 4D6 + Wits | 15 - 60 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Buckshot - X], [Fortuitous], [Light] and [Magical]. ||||| | | [Buckshot - X], [Fortuitous], [Light] & [Magical]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 250,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 50,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 15 | 5D6 + Wits | 18 - 72 | - | 1 | | | [[:Stats#Brawn]]: 15 | 5D6 + Wits | 18 - 72 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Buckshot - X], [Fortuitous], [Light] and [Magical]. ||||| | | [Buckshot - X], [Fortuitous], [Light] & [Magical]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |