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Horn of Projectiles

Horn of Projectiles
Elysian Greens - 100% Magically Grown. Vat to Table.
Archetype:WeaponSubtype:Exotic
Skill:MagicMastery:Rockin' Roll
Value2,000cUpkeep -
RequirementDamageRangeAmmoHardpoints
Brawn: 3 2D4 + Wits 6 - 24 - 1
Traits
Light, Magical
Effects
The Horn of Projectiles does not attack normally. When you perform the Combat Action with this Weapon, it summons two projectiles that float nearby your character.

Whenever any Enemy moves, inside of the Horn's Optimal Range, immediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as Opportunity_Attack.

Horn of Projectiles
Elysian Greens - 100% Magically Grown. Vat to Table.
Archetype:WeaponSubtype:Exotic
Skill:MagicMastery:Rockin' Roll
Value16,000cUpkeep -
RequirementDamageRangeAmmoHardpoints
Brawn: 6 4D4 + Witsx2 9 - 36 - 1
Traits
Light, Magical
Effects
The Horn of Projectiles does not attack normally. When you perform the Combat Action with this Weapon, it summons two projectiles that float nearby your character.

Whenever any Enemy moves, inside of the Horn's Optimal Range, immediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as Opportunity_Attack.

Horn of Projectiles
Elysian Greens - 100% Magically Grown. Vat to Table.
Archetype:WeaponSubtype:Exotic
Skill:MagicMastery:Rockin' Roll
Value54,000cUpkeep -
RequirementDamageRangeAmmoHardpoints
Brawn: 9 6D4 + Witsx3 12 - 48 - 1
Traits
Light, Magical
Effects
The Horn of Projectiles does not attack normally. When you perform the Combat Action with this Weapon, it summons two projectiles that float nearby your character.

Whenever any Enemy moves, inside of the Horn's Optimal Range, immediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as Opportunity_Attack.

Horn of Projectiles
Elysian Greens - 100% Magically Grown. Vat to Table.
Archetype:WeaponSubtype:Exotic
Skill:MagicMastery:Rockin' Roll
Value128,000cUpkeep -
RequirementDamageRangeAmmoHardpoints
Brawn: 12 8D4 + Witsx4 15 - 60 - 1
Traits
Light, Magical
Effects
The Horn of Projectiles does not attack normally. When you perform the Combat Action with this Weapon, it summons two projectiles that float nearby your character.

Whenever any Enemy moves, inside of the Horn's Optimal Range, immediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as Opportunity_Attack.

Horn of Projectiles
Elysian Greens - 100% Magically Grown. Vat to Table.
Archetype:WeaponSubtype:Exotic
Skill:MagicMastery:Rockin' Roll
Value250,000cUpkeep -
RequirementDamageRangeAmmoHardpoints
Brawn: 15 10D4 + Witsx5 18 - 72 - 1
Traits
Light, Magical
Effects
The Horn of Projectiles does not attack normally. When you perform the Combat Action with this Weapon, it summons two projectiles that float nearby your character.

Whenever any Enemy moves, inside of the Horn's Optimal Range, immediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as Opportunity_Attack.

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