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Horn of Projectiles
| Horn of Projectiles | ||||
|---|---|---|---|---|
| Elysian Greens - 100% Magically Grown. Vat to Table. | ||||
| Archetype | Weapon | Subtype: | Exotic | |
| Skill: | Magic | Mastery: | Rockin' Roll | |
| Value | 2,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 3 | 2D4 + Wits | 6 - 24 | - | 1 |
| Traits | ||||
| Light, Magical | ||||
| Effects | ||||
| The Horn of Projectiles does not attack normally. When you perform the Combat Action with this Weapon, it summons two projectiles that float nearby your character. Whenever any Enemy moves, inside of the Horn's Optimal Range, immediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as Opportunity_Attack. |
||||
| Horn of Projectiles | ||||
|---|---|---|---|---|
| Elysian Greens - 100% Magically Grown. Vat to Table. | ||||
| Archetype | Weapon | Subtype: | Exotic | |
| Skill: | Magic | Mastery: | Rockin' Roll | |
| Value | 16,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 6 | 4D4 + Witsx2 | 9 - 36 | - | 1 |
| Traits | ||||
| Light, Magical | ||||
| Effects | ||||
| The Horn of Projectiles does not attack normally. When you perform the Combat Action with this Weapon, it summons two projectiles that float nearby your character. Whenever any Enemy moves, inside of the Horn's Optimal Range, immediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as Opportunity_Attack. |
||||
| Horn of Projectiles | ||||
|---|---|---|---|---|
| Elysian Greens - 100% Magically Grown. Vat to Table. | ||||
| Archetype | Weapon | Subtype: | Exotic | |
| Skill: | Magic | Mastery: | Rockin' Roll | |
| Value | 54,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 9 | 6D4 + Witsx3 | 12 - 48 | - | 1 |
| Traits | ||||
| Light, Magical | ||||
| Effects | ||||
| The Horn of Projectiles does not attack normally. When you perform the Combat Action with this Weapon, it summons two projectiles that float nearby your character. Whenever any Enemy moves, inside of the Horn's Optimal Range, immediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as Opportunity_Attack. |
||||
| Horn of Projectiles | ||||
|---|---|---|---|---|
| Elysian Greens - 100% Magically Grown. Vat to Table. | ||||
| Archetype | Weapon | Subtype: | Exotic | |
| Skill: | Magic | Mastery: | Rockin' Roll | |
| Value | 128,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 12 | 8D4 + Witsx4 | 15 - 60 | - | 1 |
| Traits | ||||
| Light, Magical | ||||
| Effects | ||||
| The Horn of Projectiles does not attack normally. When you perform the Combat Action with this Weapon, it summons two projectiles that float nearby your character. Whenever any Enemy moves, inside of the Horn's Optimal Range, immediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as Opportunity_Attack. |
||||
| Horn of Projectiles | ||||
|---|---|---|---|---|
| Elysian Greens - 100% Magically Grown. Vat to Table. | ||||
| Archetype | Weapon | Subtype: | Exotic | |
| Skill: | Magic | Mastery: | Rockin' Roll | |
| Value | 250,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 15 | 10D4 + Witsx5 | 18 - 72 | - | 1 |
| Traits | ||||
| Light, Magical | ||||
| Effects | ||||
| The Horn of Projectiles does not attack normally. When you perform the Combat Action with this Weapon, it summons two projectiles that float nearby your character. Whenever any Enemy moves, inside of the Horn's Optimal Range, immediately fire up to two remaining projectiles at them as if firing the Weapon normally, as a Free Action. These Attacks count as Opportunity_Attack. |
||||
