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Horn Of Projectiles

Horn Of Projectiles
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rockin' Roll]
Value 2,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D6 + Wits 6 - 24 - 1
Traits
[Buckshot - X], [Fortuitous], [Light] and [Magical].
Effects
The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Horn Of Projectiles
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rockin' Roll]
Value 16,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D6 + Wits 9 - 36 - 1
Traits
[Buckshot - X], [Fortuitous], [Light] and [Magical].
Effects
The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Horn Of Projectiles
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rockin' Roll]
Value 54,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D6 + Wits 12 - 48 - 1
Traits
[Buckshot - X], [Fortuitous], [Light] and [Magical].
Effects
The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Horn Of Projectiles
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rockin' Roll]
Value 128,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D6 + Wits 15 - 60 - 1
Traits
[Buckshot - X], [Fortuitous], [Light] and [Magical].
Effects
The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Horn Of Projectiles
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rockin' Roll]
Value 250,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D6 + Wits 18 - 72 - 1
Traits
[Buckshot - X], [Fortuitous], [Light] and [Magical].
Effects
The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

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