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Horn Of Projectiles

The Horn of Projectiles is a one-handed exotic instrument weapon produced by Mammon Swarve Financial, which summons and directs magical projectiles through repeated activation. Upon sounding the horn, it draws projectile-spirits from astral space that materialize after a brief delay and strike nearby hostile targets. These manifestations possess inherent magical properties, making them effective against technological entities and certain incorporeal forms, though they are mitigated by arcane warding. While each individual impact is limited in force, the horn’s strength lies in generating sustained volleys over time, requiring no maintenance once enchanted and serving as a reliable secondary option for magically inclined operators.


Horn Of Projectiles
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rockin' Roll]
Value 2,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D6 + Wits 6 - 24 - 1
Traits
[Buckshot - X], [Fortuitous], [Light] and [Magical].
Effects
The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Horn Of Projectiles
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rockin' Roll]
Value 16,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D6 + Wits 9 - 36 - 1
Traits
[Buckshot - X], [Fortuitous], [Light] and [Magical].
Effects
The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Horn Of Projectiles
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rockin' Roll]
Value 54,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D6 + Wits 12 - 48 - 1
Traits
[Buckshot - X], [Fortuitous], [Light] and [Magical].
Effects
The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Horn Of Projectiles
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rockin' Roll]
Value 128,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D6 + Wits 15 - 60 - 1
Traits
[Buckshot - X], [Fortuitous], [Light] and [Magical].
Effects
The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Horn Of Projectiles
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rockin' Roll]
Value 250,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D6 + Wits 18 - 72 - 1
Traits
[Buckshot - X], [Fortuitous], [Light] and [Magical].
Effects
The [Horn Of Projectiles] can't be used normally. When you perform the [Combat Action] with this [Weapon], it summons two projectiles that float near you. During the next [Environmental Step], perform an [Attack] with this [Weapon] against the nearest [Enemy]. The X on the [Horn Of Projectiles'] [Buckshot] [Ability], is equal to 2 times the number of [Combat Actions] performed since the previous [Environmental Step].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

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