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Ion Cannon

The Ion Cannon is a large, often shoulder-mounted, energy weapon designed to disable vehicles, electronic systems and even sapients through the projection of highly charged inert gas particles accelerated at extreme velocity. Upon impact, the weapon releases a destabilizing ion discharge capable of draining stored energy across a wide area, bypassing most conventional armour systems while minimizing direct biological lethality. Though expensive, cumbersome and less modular than most ballistic platforms, the Ion Cannon compensates with exceptional range, significant area-of-effect disruption and reliable anti-vehicle performance against both civilian and military targets. Originally developed by Aureate Express to enforce the corporation’s strict pacifistic operational standards while protecting cargo convoys from piracy, the Ion Cannon remains the largest and most powerful ion-based weapon platform in common Federation use.


“I hate raiding Aureate ships.”

“You spend three hours tracking the convoy, another hour avoiding patrols, finally get into firing range, and then suddenly your genny is cooked. Not damaged. Not exploded. Just… gone. Lights out. Ship dead. Crew screaming. Half the cargo drifting away because artificial gravity collapsed again.”

“Pacifists, my entire ass. If they shot us with normal weapons we could at least continue the robbery.”

— Audio recovered from the pirate vessel 'Debt Enforcer' shortly before emergency towing fees bankrupted the crew.</wrap>

Five Count
[Aureate Express] - When you need it shiny, not timely!
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 8,000c Upkeep 10c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 2D6 + 2 18 - 72 4 4
Traits
[Armour Piercing], [Blast], [Dangerous], [Ionising], [Non-Lethal], [Loud] & [Two-Handed].
Effects
Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Five Count
[Aureate Express] - When you need it shiny, not timely!
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 32,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 4D6 + 4 21 - 84 4 4
Traits
[Armour Piercing], [Blast], [Dangerous], [Ionising], [Non-Lethal], [Loud] & [Two-Handed].
Effects
Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Five Count
[Aureate Express] - When you need it shiny, not timely!
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 72,000c Upkeep 30c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 6D6 + 6 24 - 96 4 4
Traits
[Armour Piercing], [Blast], [Dangerous], [Ionising], [Non-Lethal], [Loud] & [Two-Handed].
Effects
Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Five Count
[Aureate Express] - When you need it shiny, not timely!
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 128,000c Upkeep 40c
Requirement Damage Range Ammo Hardpoints
Brawn: 32 8D6 + 8 27 - 108 4 4
Traits
[Armour Piercing], [Blast], [Dangerous], [Ionising], [Non-Lethal], [Loud] & [Two-Handed].
Effects
Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Five Count
[Aureate Express] - When you need it shiny, not timely!
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 200,000c Upkeep 50c
Requirement Damage Range Ammo Hardpoints
Brawn: 40 10D6 + 10 30 - 120 4 4
Traits
[Armour Piercing], [Blast], [Dangerous], [Ionising], [Non-Lethal], [Loud] & [Two-Handed].
Effects
Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

==== Changelog ====

Version 0.5 - May 2025

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