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| items:equipment:weapons:iron_knuckles [2026/05/20 14:33] – created ms_ash | items:equipment:weapons:iron_knuckles [2026/08/12 14:17] (current) – ms_ash |
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| | [[:Stats#Brawn]]: 4 | D8 + Brawn | 1 | - | 2 | | | [[:Stats#Brawn]]: 4 | D8 + Brawn | 1 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Holstered], [Light]. ||||| | | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Light] & [Sheathed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |When you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |When you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 8 | 2D8 + Brawn | 1 - 2 | - | - | | | [[:Stats#Brawn]]: 8 | 2D8 + Brawn | 1 - 2 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Holstered], [Light]. ||||| | | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Light] & [Sheathed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You can [Equip] and [Unequip} this [Weapon] as a [Free Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |When you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 900c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 900c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 3D8 + Brawn | 1 - 3 | - | - | | | [[:Stats#Brawn]]: 12 | 3D8 + Brawn | 1 - 3 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Holstered], [Light]. ||||| | | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Light] & [Sheathed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You can [Equip] and [Unequip} this [Weapon] as a [Free Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |When you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 16 | 4D8 + Brawn | 1 - 6 | - | - | | | [[:Stats#Brawn]]: 16 | 4D8 + Brawn | 1 - 6 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Holstered], [Light]. ||||| | | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Light] & [Sheathed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You can [Equip] and [Unequip} this [Weapon] as a [Free Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |When you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 20 | 5D8 + Brawn | 3 - 12 | - | - | | | [[:Stats#Brawn]]: 20 | 5D8 + Brawn | 3 - 12 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Holstered], [Light]. ||||| | | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Light] & [Sheathed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You can [Equip] and [Unequip} this [Weapon] as a [Free Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |When you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |