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| items:equipment:weapons:jackhammer [2026/06/08 10:42] – ms_ash | items:equipment:weapons:jackhammer [2026/06/12 11:03] (current) – external edit 127.0.0.1 |
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| | [Brutal], [Close Combat], [Dangerous], [Fine], [Fortuitous], [Loud], [Full-Auto], [Two-Handed], [Trusty] & [Unwieldy]. ||||| | | [Brutal], [Close Combat], [Dangerous], [Fine], [Fortuitous], [Loud], [Full-Auto], [Two-Handed], [Trusty] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |When using this [Weapon] to perform a [Check], you may spent 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| | [Brutal], [Close Combat], [Dangerous], [Fine], [Fortuitous], [Loud], [Full-Auto], [Two-Handed], [Trusty] & [Unwieldy]. ||||| | | [Brutal], [Close Combat], [Dangerous], [Fine], [Fortuitous], [Loud], [Full-Auto], [Two-Handed], [Trusty] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |When using this [Weapon] to perform a [Check], you may spent 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| | [Brutal], [Close Combat], [Dangerous], [Fine], [Fortuitous], [Loud], [Full-Auto], [Two-Handed], [Trusty] & [Unwieldy]. ||||| | | [Brutal], [Close Combat], [Dangerous], [Fine], [Fortuitous], [Loud], [Full-Auto], [Two-Handed], [Trusty] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |When using this [Weapon] to perform a [Check], you may spent 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| | [Brutal], [Close Combat], [Dangerous], [Fine], [Fortuitous], [Loud], [Full-Auto], [Two-Handed], [Trusty] & [Unwieldy]. ||||| | | [Brutal], [Close Combat], [Dangerous], [Fine], [Fortuitous], [Loud], [Full-Auto], [Two-Handed], [Trusty] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |When using this [Weapon] to perform a [Check], you may spent 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| | [Brutal], [Close Combat], [Dangerous], [Fine], [Fortuitous], [Loud], [Full-Auto], [Two-Handed], [Trusty] & [Unwieldy]. ||||| | | [Brutal], [Close Combat], [Dangerous], [Fine], [Fortuitous], [Loud], [Full-Auto], [Two-Handed], [Trusty] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |When using this [Weapon] to perform a [Check], you may spent 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |