Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
items:equipment:weapons:kris [2026/05/21 12:40] ms_ashitems:equipment:weapons:kris [2026/06/12 11:03] (current) – external edit 127.0.0.1
Line 15: Line 15:
 |  [[:Stats#Brawn]]: 1  |  Agi  |  1  |  -  |  2  | |  [[:Stats#Brawn]]: 1  |  Agi  |  1  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle].  |||||+|  [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
Line 29: Line 29:
 |  [[:Stats#Brawn]]: 2  |  Agi  |  1 - 2  |  -  |  2  | |  [[:Stats#Brawn]]: 2  |  Agi  |  1 - 2  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle].  |||||+|  [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
Line 43: Line 43:
 |  [[:Stats#Brawn]]: 3  |  Agi  |  1 - 3  |  -  |  2  | |  [[:Stats#Brawn]]: 3  |  Agi  |  1 - 3  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle].  |||||+|  [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 57: Line 57:
 |  [[:Stats#Brawn]]: 4  |  Agi  |  1 - 6  |  -  |  2  | |  [[:Stats#Brawn]]: 4  |  Agi  |  1 - 6  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle].  |||||+|  [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 71: Line 71:
 |  [[:Stats#Brawn]]: 5  |  Agi  |  3 - 12  |  -  |  2  | |  [[:Stats#Brawn]]: 5  |  Agi  |  3 - 12  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle].  |||||+|  [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>