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Kris

The Kris is a compact one-handed blade featuring a distinctive double-edged profile that curves repeatedly along its length, producing deep tearing wounds when drawn across soft targets. Lightweight and inexpensive, it is commonly forged from simple metals and lacks the modular systems found in more technologically advanced weapons, though this simplicity also makes it reliable and easy to manufacture in large numbers. Like all knives, effective use of the Kris requires the wielder to enter close combat range, where speed, precision and familiarity with the weapon become more valuable than raw force. Commonly carried as both a utility tool and emergency sidearm, the Kris remains widespread among civilian spacers, pirates, militia forces and smaller-bodied species throughout Federation Space.


“Astral studies suggest that many technological and artistic ‘inspirations’ are fragmented memories received unconsciously through Astral Space during dreaming, trance states or meditation. This theory is frequently cited to explain the appearance of near-identical tools, symbols and weapon patterns among civilizations with no recorded historical contact. The Kris remains one of the most commonly referenced examples, with curved double-edged blades of similar proportions independently emerging within Orcish warbands, Gnomish investigation fleets, Elven monasteries, Human frontier colonies and Djinn memory-castes across multiple eras. While the existence of true originality is not disputed, many Federation archivists now classify invention as partially collective in nature; a process of remembering as much as creating.”

Kris
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 250c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 1 Agi 1 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle].
Effects
Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead.

Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Kris
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 1,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 2 Agi 1 - 2 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle].
Effects
Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead.

Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Kris
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 2,250c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 3 Agi 1 - 3 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle].
Effects
Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead.

Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Kris
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 4,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 4 Agi 1 - 6 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle].
Effects
Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead.

Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Kris
[Philo's Groove] - Transmuting a Louder Tomorrow.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 6,250c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 5 Agi 3 - 12 - 2
Traits
[Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle].
Effects
Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead.

Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Changelog

Version 0.5 - May 2026

  • Lore added
  • Fortuitous - Injury
  • HP increased to 2 from 1
  • Value increased to 250c from 100c
  • Removed the Fine Ability
  • Rephrased effects
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