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Kukri

The Kukri is a heavy one-handed knife distinguished by its forward-curving concave blade profile, concentrating momentum toward the tip to maximize cutting force and traumatic injury. Larger and more aggressive than most standard Daggers, the Kukri sacrifices concealability for striking power while still remaining compact enough for constant carry and close-quarters use. Like many traditional blades, it is forged primarily from metal alloys and lacks the extensive modularity of ballistic or energy-based weapon systems, though its simplicity makes it durable, inexpensive and easy to maintain even in isolated frontier regions. Originally popularized by Orc Corp, the Kukri developed a reputation among mercenaries and boarding crews as the blade carried by individuals expecting close combat against heavily armed opponents.


“You call that a knife?”

“No, actually. It’s a Kukri. You can purchase one from the vending unit behind you for a couple hundred Credits. They come in six grip colours.”

“Shut up. I’m trying to mug you.”

“Come now, there is no need for such hostility. Let's put that silly thing down and get you a real knife. It'll make you feel better.”

Kukri
[Orc Corp] - If it's not orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 250c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D4 + Agi 1 - 2
Traits
[Balanced], [Brutal], [Close Combat], [Fortuitous], [Fine], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Kukri
[Orc Corp] - If it's not orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 1,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D4 + Agi 1 - 2 - 2
Traits
[Balanced], [Brutal], [Close Combat], [Fortuitous], [Fine], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Kukri
[Orc Corp] - If it's not orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 2,250c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D4 + Agi 1 - 3 - 2
Traits
[Balanced], [Brutal], [Close Combat], [Fortuitous], [Fine], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Kukri
[Orc Corp] - If it's not orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 4,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D4 + Agi 1 - 6 - 2
Traits
[Balanced], [Brutal], [Close Combat], [Fortuitous], [Fine], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Kukri
[Orc Corp] - If it's not orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Melee]
Value 6,250c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D4 + Agi 3 - 12 - 2
Traits
[Balanced], [Brutal], [Close Combat], [Fortuitous], [Fine], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

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