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items:equipment:weapons:kunai [2026/06/18 21:51] – [Changelog] ms_ashitems:equipment:weapons:kunai [2026/06/18 21:56] (current) – [Kunai] ms_ash
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 |  [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed].  ||||| |  [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|This [Weapon] can be Equipped and used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||+|This [Weapon] can be [Equippedand used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 |  [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed].  ||||| |  [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|This [Weapon] can be Equipped and used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||+|This [Weapon] can be [Equippedand used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 |  [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed].  ||||| |  [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|This [Weapon] can be Equipped and used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||+|This [Weapon] can be [Equippedand used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
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 |  [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed].  ||||| |  [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|This [Weapon] can be Equipped and used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||+|This [Weapon] can be [Equippedand used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
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 |  [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed].  ||||| |  [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|This [Weapon] can be Equipped and used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||+|This [Weapon] can be [Equippedand used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>