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Kunai

Kunai
[DynaVision United] - Where we put the D in U.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 100c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 2 Agi 3 - 12 - 1
Traits
[Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Kunai
[DynaVision United] - Where we put the D in U./
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 800c Upkeep 800c
Requirement Damage Range Ammo Hardpoints
Brawn: 4 Agi 6 - 24 - 1
Traits
[Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Kunai
[DynaVision United] - Where we put the D in U./
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 2,700c Upkeep 2,700c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 Agi 9 - 36 - 1
Traits
[Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Kunai
[DynaVision United] - Where we put the D in U./
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 6,400c Upkeep 6,400c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 Agi 12 - 48 - 1
Traits
[Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Kunai
[DynaVision United] - Where we put the D in U./
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 12,500c Upkeep 12,500c
Requirement Damage Range Ammo Hardpoints
Brawn: 10 Agi 15 - 60 - 1
Traits
[Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

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