This is an old revision of the document!


Light Auto-Flashrifle

The Light Auto-Flashrifle is a two-handed, fully automatic energy rifle produced by WyvernWorks Studios, utilizing Flash Tech to deliver rapid, coherent light emissions at short to mid-range. Its reduced mass and moderated output allow for improved handling and ease of use, though at the cost of diminished per-shot damage and overall power capacity. While individual discharges lack the concussive force of ballistic systems, they provide reliable armour penetration across sustained engagements. Though expensive to acquire, its rechargeable design lowers ongoing operational costs, and its widespread adoption has made it both more accessible to purchase and less valuable on secondary markets.


Light Auto-Flashrifle
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Rockin' Roll]
Value 3,600c Upkeep 9c
Requirement Damage Range Ammo Hardpoints
Brawn: 4 D6 + 1 6 - 24 3 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Auto-Flashrifle
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Rockin' Roll]
Value 28,800c Upkeep 18c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 2D6 + 2 9 - 36 3 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Auto-Flashrifle
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Rockin' Roll]
Value 97,200c Upkeep 27c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 3D6 + 3 12 - 48 3 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Auto-Flashrifle
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Rockin' Roll]
Value 230,400c Upkeep 36c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 4D6 + 4 15 - 60 3 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Auto-Flashrifle
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Rockin' Roll]
Value 450,000c Upkeep 45c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 5D6 + 5 18 - 72 3 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Edit this page