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Light Autorifle

The Light Autorifle is a two-handed, fully automatic ballistic rifle manufactured by Orc Corp and designed for dependable mid-range engagements. Its rifled barrel and projectile mass provide substantial damage output while maintaining manageable weight for extended carry. Positioned as a general-purpose combat platform, it balances fire rate and control for sustained engagements across varied environments. The lighter weight casing slightly reduces stopping power but allows for greater handling. It's relatively inexpensive to acquire due to large-scale production, ongoing ammunition expenditure increases long-term operating costs, and its widespread availability limits resale value despite its consistent battlefield reliability.


Light Autorifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 900c Upkeep 180c
Requirement Damage Range Ammo Hardpoints
Brawn: 4 D8 + 2 6 - 24 3 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Autorifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 7,200c Upkeep 360c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 2D8 + 4 9 - 36 3 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Autorifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 24,300c Upkeep 540c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 3D8 + 6 12 - 48 3 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Autorifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 57,600c Upkeep 720c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 4D8 + 8 15 - 60 3 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Autorifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 112,500c Upkeep 900c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 5D8 + 10 18 - 72 3 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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