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items:equipment:weapons:light_chainsaw [2026/06/08 11:01] ms_ashitems:equipment:weapons:light_chainsaw [2026/06/12 11:03] (current) – external edit 127.0.0.1
Line 8: Line 8:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  450c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   45c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 4  |  3D6  |  1  |  4  |  6  | |  [[:Stats#Brawn]]: 4  |  3D6  |  1  |  4  |  6  |
 ^Traits ||||| ^Traits |||||
-|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud], [Signature Range], [Two-Handed], [Trusty] & [Unwieldy].  |||||+|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud], [Two-Handed], [Trusty] & [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend an [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
Line 22: Line 22:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,800c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   90c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  2,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 8  |  6D6    1 - 2  |  4  |  6  | |  [[:Stats#Brawn]]: 8  |  6D6    1 - 2  |  4  |  6  |
 ^Traits ||||| ^Traits |||||
-|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud], [Signature Range], [Two-Handed], [Trusty] & [Unwieldy].  |||||+|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud], [Two-Handed], [Trusty] & [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend an [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
Line 36: Line 36:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,050c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   135c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   150c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  9D6  |  1 - 3  |  4  |  6  | |  [[:Stats#Brawn]]: 12  |  9D6  |  1 - 3  |  4  |  6  |
 ^Traits ||||| ^Traits |||||
-|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud], [Signature Range], [Two-Handed], [Trusty] & [Unwieldy].  |||||+|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud], [Two-Handed], [Trusty] & [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend an [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  7,200c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   180c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 16  |  12D6  |  1 - 6  |  4  |  6  | |  [[:Stats#Brawn]]: 16  |  12D6  |  1 - 6  |  4  |  6  |
 ^Traits ||||| ^Traits |||||
-|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud], [Signature Range], [Two-Handed], [Trusty] & [Unwieldy].  |||||+|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud], [Two-Handed], [Trusty] & [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend an [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 64: Line 64:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  11,250c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   225c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  12,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   250c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 20  |  15D6  |  3 - 12  |  4  |  6  | |  [[:Stats#Brawn]]: 20  |  15D6  |  3 - 12  |  4  |  6  |
 ^Traits ||||| ^Traits |||||
-|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud], [Signature Range], [Two-Handed], [Trusty] & [Unwieldy].  |||||+|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud], [Two-Handed], [Trusty] & [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend an [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>