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items:equipment:weapons:light_flash_pistol [2025/10/05 11:40] – removing semicolons from headings mentleitems:equipment:weapons:light_flash_pistol [2026/06/18 12:42] (current) ms_ash
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-====== Light Flash Pistol ======+====== Light Flash Pistol ======  
 +//A Light Flash Pistol is a compact, one-handed energy sidearm built around WyvernWorks Studios’ proprietary Flash laser technology. Its reduced size and mass make it exceptionally quick to draw and comfortable to carry, while still delivering the armour-piercing characteristics the Flash line is known for. The weapon’s lower energy output compared to larger models limits its effective range and raw destructive potential, but greatly improves handling and concealment. In practice, it serves as a discreet, agile personal weapon for users who prioritise speed and portability over sheer power.//\\ 
 +---- 
 +//"WyvernWork presents: the Light Flash Pistol, where safety meets sparkle. Step into a brighter tomorrow, friend-citizen, where every handshake can be firm, every commute secure, and every misunderstanding resolved in a delightful burst of family-friendly photon power! Small enough to tuck into your pocket, cute enough to match your outfit, and powerful enough to lovingly pierce through armour, bureaucracy, and emotional barriers alike — it’s not just a weapon, it’s a lifestyle accessory. Remember: in a world that loves you, you should always be prepared to love it back… at the speed of light! WyvernWorks Studios: Making Every Day a Little More Magical (and Legally Compliant)."//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Light Flash Pistol^^^^^ ^Light Flash Pistol^^^^^
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your ChildhoodCopyrighted.//||||| + [WyvernWorks Studios] - //Your childhoodcopyrighted.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,800c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|9c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   5c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 2  |  1D4 + 1  |  6 - 24  |  3  |  3  |+|  [[:Stats#Brawn]]: 2  |  D4 + 1  |  6 - 24  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Signature WyvenWorks Studios Range]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap>  |||||+|  [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Light] & [Subtle] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Light Flash Pistol^^^^^ ^Light Flash Pistol^^^^^
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your ChildhoodCopyrighted.//||||| + [WyvernWorks Studios] - //Your childhoodcopyrighted.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|14,400c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|18c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 4  |  2D4 + 2  |  9 - 36  |  3  |  3  | |  [[:Stats#Brawn]]: 4  |  2D4 + 2  |  9 - 36  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Signature WyvenWorks Studios Range]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap>  |||||+|  [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Light] & [Subtle] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Light Flash Pistol^^^^^ ^Light Flash Pistol^^^^^
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your ChildhoodCopyrighted.//||||| + [WyvernWorks Studios] - //Your childhoodcopyrighted.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|48,600c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|27c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 18,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   15c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 6  |  3D4 + 3  |  12 - 48  |  3  |  3  | |  [[:Stats#Brawn]]: 6  |  3D4 + 3  |  12 - 48  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Signature WyvenWorks Studios Range]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap>  |||||+|  [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Light] & [Subtle] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Light Flash Pistol^^^^^ ^Light Flash Pistol^^^^^
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your ChildhoodCopyrighted.//||||| + [WyvernWorks Studios] - //Your childhoodcopyrighted.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|115,200c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|36c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 32,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 8  |  4D4 + 4  |  15 - 60  |  3  |  3  | |  [[:Stats#Brawn]]: 8  |  4D4 + 4  |  15 - 60  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Signature WyvenWorks Studios Range]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap>  |||||+|  [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Light] & [Subtle] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Light Flash Pistol^^^^^ ^Light Flash Pistol^^^^^
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your ChildhoodCopyrighted.//||||| + [WyvernWorks Studios] - //Your childhoodcopyrighted.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Energy| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|225,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|45c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 50,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   25c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 10  |  5D4 + 5  |  18 - 72  |  3  |  3  | |  [[:Stats#Brawn]]: 10  |  5D4 + 5  |  18 - 72  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Signature WyvenWorks Studios Range]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap>  |||||+|  [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Light] & [Subtle] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Lore added
 +  * Added Fortuitous - Injury
 +  * Added Dangerous - Weapon Jam
 +  * Upkeep reduced to 4c from 9c
 +Version 0.5b - June 2026
 +  * Removed Signature Range Ability
 +  * Value and Upkeep adjusted to reflect this change
 </WRAP> </WRAP>