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items:equipment:weapons:light_flash_repeater [2026/06/12 11:03] – external edit 127.0.0.1items:equipment:weapons:light_flash_repeater [2026/06/22 15:05] (current) ms_ash
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 //The Light Flash Repeater is a two-handed, fully automatic energy weapon produced by WyvernWorks Studios, utilizing their patented Flash Tech to deliver sustained light-based fire at mid to long-range. Its reduced mass and simplified frame allow for improved handling and faster deployment compared to heavier repeater systems, though with lower overall output and energy capacity. While individual emissions lack the concussive force of ballistic munitions, they provide consistent armour penetration during prolonged engagements. Though expensive to acquire, its rechargeable design minimizes ongoing operational costs, making it an efficient option for sustained area control against armoured threats.//\\ //The Light Flash Repeater is a two-handed, fully automatic energy weapon produced by WyvernWorks Studios, utilizing their patented Flash Tech to deliver sustained light-based fire at mid to long-range. Its reduced mass and simplified frame allow for improved handling and faster deployment compared to heavier repeater systems, though with lower overall output and energy capacity. While individual emissions lack the concussive force of ballistic munitions, they provide consistent armour penetration during prolonged engagements. Though expensive to acquire, its rechargeable design minimizes ongoing operational costs, making it an efficient option for sustained area control against armoured threats.//\\
 ---- ----
-//“Why settle for one shade of brilliance? From WyvernWorks Studios, the entire Flash Repeater Range, available in alternative Light and Heavy designs, now supports a full spectrum of interchangeable lens modules — letting every emission shine in vibrant, personalized colour! From radiant ruby to calming cerulean, you can illuminate any engagement with style, clarity, and confidence.\\+//“Why settle for one shade of brilliance? From WyvernWorks Studios, the entire Flash Repeater Range, available in alternative Light and Heavy designs, now supports a full spectrum of interchangeable lens modulesletting every emission shine in vibrant, personalized colour! From radiant ruby to calming cerulean, you can illuminate any engagement with style, clarity, and confidence.\\
 \\ \\
 🌈 Because performance matters… but presentation is magical. 🌈\\ 🌈 Because performance matters… but presentation is magical. 🌈\\
 \\ \\
-WyvernWorks Studios — bring a little colour to every moment.”//\\+WyvernWorks Studiosbring a little colour to every moment.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Flash Repeater^^^^^ ^Light Flash Repeater^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 5  |  D8 + 2  |  9 - 36  |  4  |  4  | |  [[:Stats#Brawn]]: 5  |  D8 + 2  |  9 - 36  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 50] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 50] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Flash Repeater^^^^^ ^Light Flash Repeater^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  64,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   60c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  32,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   60c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 10  |  2D8 + 4  |  12 - 48  |  4  |  4  | |  [[:Stats#Brawn]]: 10  |  2D8 + 4  |  12 - 48  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 65] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 65] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Flash Repeater^^^^^ ^Light Flash Repeater^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  216,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   90c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  72,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   90c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 15  |  3D8 + 6  |  15 - 60  |  4  |  4  | |  [[:Stats#Brawn]]: 15  |  3D8 + 6  |  15 - 60  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 80] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 80] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Flash Repeater^^^^^ ^Light Flash Repeater^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  512,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   120c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  128,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   120c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 20  |  4D8 + 8  |  18 - 72  |  4  |  4  | |  [[:Stats#Brawn]]: 20  |  4D8 + 8  |  18 - 72  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 95] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 95] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Flash Repeater^^^^^ ^Light Flash Repeater^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,000,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   150c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  200,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   150c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 25  |  5D8 + 10  |  21 - 84  |  4  |  4  | |  [[:Stats#Brawn]]: 25  |  5D8 + 10  |  21 - 84  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 110] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 110] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>