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Light Flash Revolver

A one-handed energy weapon that employs a rotating multi-chamber assembly to cycle charged energy cells into alignment with a focusing barrel, projecting directed beams of high-intensity light toward a target. Produced through a collaboration between WyvernWorks Studios and Mammon Swarve Financial, the platform adapts a familiar mechanical layout to support integrated Flash technology. Compared to ballistic systems, it delivers reduced stopping force but demonstrates improved effectiveness against armoured surfaces, while drawing from a rechargeable power source that lowers long-term upkeep requirements. The light configuration emphasizes concealment and ease of control, trading output intensity for handling comfort, while retaining an above-average effective range for a weapon of its size.


“Yeah, it’s in my blood. Fogrider stock. Did the ancestry scan, came back sixty-two percent Sulfur Lineage. Explains a lot.”

“Picked up Flash Revolver to stay connected to my roots, you know? Light, precise, doesn’t mess up the hands. Still gotta keep steady for the beam—discipline. Same as riding a hellhound through the fog, I reckon. Trust me, I'd know. I am basically an outlaw.”

“…I mean, I haven’t ridden one. Yet. But I’ve booked a session. After my massage.”

Light Flash Revolver
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 2,000c Upkeep 5c
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D6 + 1 9 - 36 3 3
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] and [Subtle].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Flash Revolver
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 16,000c Upkeep 10c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D6 + 2 12 - 48 3 3
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] and [Subtle].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Flash Revolver
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 54,000c Upkeep 15c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D6 + 3 15 - 60 3 3
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] and [Subtle].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Flash Revolver
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 128,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D6 + 4 18 - 72 3 3
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] and [Subtle].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Flash Revolver
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 250,000c Upkeep 25c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D6 + 5 21 - 84 3 3
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] and [Subtle].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Apr 2026

  • Lore added
  • Fortuitous - Injury
  • Dangerous - Weapon Jam
  • Upkeep reduced to 5c from 10c
  • Loud Ability removed

Version 0.5b - May 2026

  • Error corrected: Brawn Requirement reduced to 3 from 4
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