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items:equipment:weapons:light_gatling_wand [2026/02/24 15:31] ms_ashitems:equipment:weapons:light_gatling_wand [2026/06/22 15:19] (current) – [Light Gatling Wand] ms_ash
Line 10: Line 10:
 ^  [Mammon Swarve Financial] - //We make greed look good!//  ||||| ^  [Mammon Swarve Financial] - //We make greed look good!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 4  |  2D4 + Wits  |  9 - 36  |  -  |  1  | |  [[:Stats#Brawn]]: 4  |  2D4 + Wits  |  9 - 36  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 50] and [Two-Handed].  |||||+|  [Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 50] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\  **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\  **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 ^  [Mammon Swarve Financial] - //We make greed look good!//  ||||| ^  [Mammon Swarve Financial] - //We make greed look good!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  32,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  16,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 8  |  4D4 + Wits  |  12 - 48  |  -  |  1  | |  [[:Stats#Brawn]]: 8  |  4D4 + Wits  |  12 - 48  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 65] and [Two-Handed].  |||||+|  [Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 65] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\  **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\  **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 ^  [Mammon Swarve Financial] - //We make greed look good!//  ||||| ^  [Mammon Swarve Financial] - //We make greed look good!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  108,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  36,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  6D4 + Wits  |  15 - 60  |  -  |  1  | |  [[:Stats#Brawn]]: 12  |  6D4 + Wits  |  15 - 60  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 80] and [Two-Handed].  |||||+|  [Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 80] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\  **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\  **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
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 ^  [Mammon Swarve Financial] - //We make greed look good!//  ||||| ^  [Mammon Swarve Financial] - //We make greed look good!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  256,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  64,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 16  |  8D4 + Wits  |  18 - 72  |  -  |  1  | |  [[:Stats#Brawn]]: 16  |  8D4 + Wits  |  18 - 72  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 95] and [Two-Handed].  |||||+|  [Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 95] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\  **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\  **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 66: Line 66:
 ^  [Mammon Swarve Financial] - //We make greed look good!//  ||||| ^  [Mammon Swarve Financial] - //We make greed look good!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  500,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  100,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 20  |  10D4 + Wits  |  21 - 84  |  -  |  1  | |  [[:Stats#Brawn]]: 20  |  10D4 + Wits  |  21 - 84  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 110] and [Two-Handed].  |||||+|  [Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 110] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\  **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\  **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Reworked
 +  * Lore added
 +  * Fixed typo in "Gatling"
 +  * Fortuitous - Injury
 +  * Added Set Up: 50 Ability
 +  * Set Up Ability's Severity increases at higher Classes
 </WRAP> </WRAP>