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items:equipment:weapons:light_ion_pistol [2026/06/18 13:55] – created ms_ashitems:equipment:weapons:light_ion_pistol [2026/06/18 14:19] (current) ms_ash
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 ====== Light Ion Pistol ======  ====== Light Ion Pistol ====== 
 +//The Light Ion Pistol is a compact one-handed energy weapon that projects ionized gas particles capable of disrupting electronic systems and draining energy from living targets. Rather than inflicting significant physical trauma, the weapon is designed to induce fatigue, muscular weakness and temporary incapacitation, making it a popular choice for situations where lethal force is undesirable. Like most energy weapons, the Light Ion Pistol bypasses conventional armour by attacking energy systems directly, though it sacrifices some stopping power and ammunition flexibility compared to ballistic sidearms. Developed by Aureate Express, a logistics giant known for its deeply pacifistic Oricalcai traditions, the Light Ion Pistol remains a favoured sidearm among security personnel, ship crews and civilians seeking a lightweight and practical non-lethal means of self-defense.//\\
 +----
 +//“Why settle for survival when you could pursue compensation?\\
 +\\
 +The Aureate Express Light Ion Pistol provides reliable non-lethal protection without the unfortunate side effects associated with excessive force. After all, if an attacker suffers fatal injuries, recovering damages, lost wages, emotional distress compensation and legal fees becomes significantly more complicated.\\
 +\\
 +Disable the threat. File the paperwork. Protect your future.\\
 +\\
 +Aureate Express — Because justice may not be timely, but the reward sure is shiny.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 6  |  2D4 + 2  | 9 - 36  |  3  |  3  |+|  [[:Stats#Brawn]]: 6  |  2D4 + 2  |  9 - 36  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
 |   [Armour Piercing], [Dangerous], [Ionising], [Light], [Non-Lethal] & [Subtle].  ||||| |   [Armour Piercing], [Dangerous], [Ionising], [Light], [Non-Lethal] & [Subtle].  |||||