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items:equipment:weapons:light_longflash [2026/04/04 15:29] ms_ashitems:equipment:weapons:light_longflash [2026/06/17 15:24] (current) ms_ash
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 //**Internal Message — WyvernWorks Studios (Executive Channel, Urgent)**\\ //**Internal Message — WyvernWorks Studios (Executive Channel, Urgent)**\\
 \\ \\
-Why do we not have a presence in the long-range precision segment? I am asking this as a question, but I am also asking this as a problem that needs to stop existing immediately. Sniping is cool. Our brand is built on being cool. There should not be a category where people say, “this is cool,” and we are not already there, brighter and louder than everyone else. Take the existing platform. Make it longer. Make it hit further. Make it shine. I want something that reaches across a horizon and makes a statement. And for clarity: This is not a suggestion. Stagnation on this will not be tollerated.//+Why do we not have a presence in the long-range precision segment? I am asking this as a question, but I am also asking this as a problem that needs to stop existing immediately. Sniping is cool. Our brand is built on being cool. There should not be a category where people say, “this is cool,” and we are not already there, brighter and louder than everyone else. Take the existing platform. Make it longer. Make it hit further. Make it shine. I want something that reaches across a horizon and makes a statement. And for clarity: This is not a suggestion. Stagnation on this will not be tolerated.//
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
Line 10: Line 10:
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Longflash^^^^^ ^Light Longflash^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
Line 17: Line 17:
 |  [[:Stats#Brawn]]: 5  |  D10 + 2  |  18 - 72  |  1  |  4  | |  [[:Stats#Brawn]]: 5  |  D10 + 2  |  18 - 72  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 50] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 50] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a {Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Longflash^^^^^ ^Light Longflash^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  64,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  32,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 10  |  2D10 + 4  |  21 - 84  |  1  |  4  | |  [[:Stats#Brawn]]: 10  |  2D10 + 4  |  21 - 84  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 65] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 65] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a {Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Longflash^^^^^ ^Light Longflash^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  216,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   45c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  72,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   45c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 15  |  3D10 + 6  |  24 - 96  |  1  |  4  | |  [[:Stats#Brawn]]: 15  |  3D10 + 6  |  24 - 96  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 80] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 80] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a {Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Longflash^^^^^ ^Light Longflash^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  512,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   60c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  128,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   60c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 20  |  4D10 + 8  |  27 - 108  |  1  |  4  | |  [[:Stats#Brawn]]: 20  |  4D10 + 8  |  27 - 108  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 95] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 95] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a {Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Longflash^^^^^ ^Light Longflash^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,000,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   75c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  200,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   75c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 25  |  5D10 + 10  |  30 - 120  |  1  |  4  | |  [[:Stats#Brawn]]: 25  |  5D10 + 10  |  30 - 120  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 110] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 110] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a {Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Apr 2026
 +  * Significant Rework
 +  * Lore added
 +  * Fortuitous - Injury
 +  * Dangerous - Weapon Jam
 +  * Set Up: 50 Property added
 +  * Set Up Property increases with Class
 +  * Light Ability Added
 +  * Upkeep increased to 15c from 10c
 </WRAP> </WRAP>