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Light Longflash

A two-handed energy weapon that emits a tightly focused beam of high-intensity light, typically operated from a braced or supported position to ensure stability during long-range use. Manufactured by WyvernWorks Studios, it replaces ballistic mechanisms with the patented Flash technology powered by a rechargeable energy source, removing the need for physical ammunition. The beam delivers lower immediate stopping force than high-calibre projectiles but performs effectively against armoured targets, with reduced ongoing upkeep despite a higher purchase cost. The light model is configured for easier handling and faster setup, trading output and maximum range for improved usability, while still achieving extremely long effective range and requiring a recharge cycle between shots.


Internal Message — WyvernWorks Studios (Executive Channel, Urgent)

Why do we not have a presence in the long-range precision segment? I am asking this as a question, but I am also asking this as a problem that needs to stop existing immediately. Sniping is cool. Our brand is built on being cool. There should not be a category where people say, “this is cool,” and we are not already there, brighter and louder than everyone else. Take the existing platform. Make it longer. Make it hit further. Make it shine. I want something that reaches across a horizon and makes a statement. And for clarity: This is not a suggestion. Stagnation on this will not be tolerated.

Light Longflash
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 8,000c Upkeep 15c
Requirement Damage Range Ammo Hardpoints
Brawn: 5 D10 + 2 18 - 72 1 4
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 50] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Longflash
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 16,000c Upkeep 30c
Requirement Damage Range Ammo Hardpoints
Brawn: 10 2D10 + 4 21 - 84 1 4
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 65] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Longflash
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 72,000c Upkeep 45c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 3D10 + 6 24 - 96 1 4
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 80] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Longflash
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 128,000c Upkeep 60c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 4D10 + 8 27 - 108 1 4
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 95] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Longflash
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 200,000c Upkeep 75c
Requirement Damage Range Ammo Hardpoints
Brawn: 25 5D10 + 10 30 - 120 1 4
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 110] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Apr 2026

  • Significant Rework
  • Lore added
  • Fortuitous - Injury
  • Dangerous - Weapon Jam
  • Set Up: 50 Property added
  • Set Up Property increases with Class
  • Light Ability Added
  • Upkeep increased to 15c from 10c
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