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Light Machine Gun

Light Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 2,000c Upkeep 300c
Requirement Damage Range Ammo Hardpoints
Brawn: 5 D10 + 4 9 - 36 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 50] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 16,000c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 10 2D10 + 8 12 - 48 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 65] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 54,000c Upkeep 900c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D10 + 12 15 - 60 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 80] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 128,000c Upkeep 1,200c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D10 + 16 18 - 72 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 95] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 250,000c Upkeep 1,500c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D10 + 20 21 - 84 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 110] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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