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Light Machine Gun
The Light Machine Gun is a two-handed, fully automatic ballistic weapon produced by Orc Corp, designed for sustained mid to long-range engagements. Its rifled barrel and high-rate projectile output deliver significant stopping power, though effectiveness is reduced against heavily armoured targets. Compared to larger variants, its lighter construction allows for quicker deployment and improved handling, albeit with reduced firepower and ammunition capacity. While relatively inexpensive to acquire for an emplacement-class weapon, its extreme rate of fire results in substantial ammunition consumption, making it highly effective for prolonged area denial when properly positioned.
| Light Machine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 2,000c | Upkeep | 300c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 5 | D10 + 4 | 9 - 36 | 4 | 4 |
| Traits | ||||
| [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 50] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Machine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 16,000c | Upkeep | 600c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 10 | 2D10 + 8 | 12 - 48 | 4 | 4 |
| Traits | ||||
| [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 65] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Machine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 54,000c | Upkeep | 900c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 9 | 3D10 + 12 | 15 - 60 | 4 | 4 |
| Traits | ||||
| [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 80] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Machine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 128,000c | Upkeep | 1,200c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 12 | 4D10 + 16 | 18 - 72 | 4 | 4 |
| Traits | ||||
| [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 95] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Machine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 250,000c | Upkeep | 1,500c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 15 | 5D10 + 20 | 21 - 84 | 4 | 4 |
| Traits | ||||
| [Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 110] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
