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Light Machine Gun

The Light Machine Gun is a two-handed, fully automatic ballistic weapon produced by Orc Corp, designed for sustained mid to long-range engagements. Its rifled barrel and high-rate projectile output deliver significant stopping power, though effectiveness is reduced against heavily armoured targets. Compared to larger variants, its lighter construction allows for quicker deployment and improved handling, albeit with reduced firepower and ammunition capacity. While relatively inexpensive to acquire for this style of weapon, its extreme rate of fire results in substantial ammunition consumption, making it highly effective for prolonged area denial when properly positioned.


Light Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 2,000c Upkeep 300c
Requirement Damage Range Ammo Hardpoints
Brawn: 5 D10 + 4 9 - 36 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 50] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 16,000c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 10 2D10 + 8 12 - 48 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 65] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 54,000c Upkeep 900c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D10 + 12 15 - 60 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 80] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 128,000c Upkeep 1,200c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D10 + 16 18 - 72 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 95] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 250,000c Upkeep 1,500c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D10 + 20 21 - 84 4 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Light], [Loud], [Set Up: 110] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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